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FPSC Classic Product Chat / Commercial Games in FPSC-Do you think it is possible?

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Advancement Games
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Posted: 26th Sep 2005 01:09
Hi, I have been testing out the demo of FPSC for two days now, and I am liking what I see. I do have some suggested improvements though, but overall it is a good alternative for a hobbyist. I am currently programming a commercial FPS in DarkBASIC Pro, Specter, and I wanted to maybe do some work with it in FPSC. Do you think that FPSC has the power to make professional quality games?

C. Nom De Plum
Storm 6000
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Posted: 26th Sep 2005 01:30 Edited at: 26th Sep 2005 01:31
Personally i think it is perfetcly possible though i think for a proper professional quality game to be produced a save and load feature must be added but the ablitity to customise scripts and to load in you own shaders, textures, models, animation ect means the "professional" look part is down to the person but the game engine itself could produce Commercial results with some work

Thanks
Adam
Advancement Games
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Posted: 26th Sep 2005 01:31
I could do that with DBPro so it would intergrate.

C. Nom De Plum
Storm 6000
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Posted: 26th Sep 2005 01:32
possibly but i have looked at doing that myself and have run into the problem of dbpro having no way to know the correct time to load the next level, so unless you have a solution for this thats still a problem if u have a solution please share it

Thanks
Adam
Richard Davey
Retired Moderator
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Posted: 26th Sep 2005 01:59
You could wait until we release the FPSC game engine source, and then modify this within DBPro to handle loading/saving or any other features you really need but we didn't include.

I won't pretend this is going to be easy - you'll have to be pretty hot with DBPro, but it's certainly possible, and that's the most important thing.

People don't quit playing because they grow old.
They grow old because they quit playing.
Advancement Games
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Posted: 26th Sep 2005 22:47
I am very good with DBPro. Will the source be open to everyone, or will you have to buy FPSC to obtain it?

C. Nom De Plum
Deadwords
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Posted: 27th Sep 2005 02:59
With FPSC and a lot of scripting and custom content, you can make a professional/commercial game. The best idea btw, is to wait for the open source.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Evil stick
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Posted: 27th Sep 2005 03:16
PEOPLE
The source is not for the editor, only for the game engine! To make a game with it you need to know DBPro and be god at it.
Deadwords
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Posted: 27th Sep 2005 03:30
Evil Stick, we all know this with the game engine, you dont have to be god at DBpro, you just need a little bit of experience...

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Zero #43
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Posted: 27th Sep 2005 20:37
they have ` or REMS in the source anyway if your new to DBPRO ...... good thing i'm not new at it

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Advancement Games
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Posted: 27th Sep 2005 23:13
I know DBPro inside out. I have used many more complicated languages, but I would like to get something for a hobby, FPSC.

C. Nom De Plum
=ChrisB=
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Posted: 28th Sep 2005 00:07
I don't think coommercial games are possible with FPSC




















I know commercial games are possible with FPSC.

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Aoneweb
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Posted: 28th Sep 2005 07:46
I think maybe with the source, but FPSC, uhmmmmmmm


=ChrisB=
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Posted: 28th Sep 2005 08:30
Pessimist

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Evil stick
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Posted: 28th Sep 2005 14:09
oops, I meant good.
Zero #43
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Posted: 28th Sep 2005 19:03
i think its very possible even without the source... if you import your own ' everything ' media stuff.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Anlino
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Posted: 28th Sep 2005 22:08
@Zero #43

I don't think that it is possible without the source. In Singleplayer, no Save game is possible. If you make a Multiplayer only game, it would be containing a lot of exe's (if you want many maps, which i assume you would), and if one purchases it, he wouldn't be possible to play it with anyone, since nobody is playing it besides him.

Sure, you might sell a copy or two, but not make many costumers. You would earn more by creating screensavers, or something like that. But just like everybody else, i am excited about the release of the source. It was a really smart move by TGC. Now, they can concentrate on killing bugs in DBPro, while every user of DBPro/FPSC would be updating it.
ironjohn
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Posted: 1st Oct 2005 00:21
Of course it is...!

You are NOT going to make games like HL2 or D3 with FPSC.
You can make commercial games though, games that would(will) sell.
I'm not talking about the BestBuy $49.95 class games.
$9.95 and web only download shareware is commercial as well...

Stop talking about it and do...

P4 2.5 ATI 9700 pro
snowdog
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Posted: 3rd Oct 2005 23:25
In a word...No. Definitely not.

The multiplayer bugs are causing me all sorts of problems for starters mainly with the 'Waiiting to Join' bug and players not being able to switch between weapons.

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
Deadwords
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Posted: 4th Oct 2005 01:05
snowdog, i'm not talking about Multiplayer games, i'm taking about SinglePlayer games.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
snowdog
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Posted: 4th Oct 2005 01:33 Edited at: 4th Oct 2005 02:41
I'm just assuming that single player games will be just as buggy...haven't tried one yet.

Edit: Plus, to have a truly commercial game taken seriously you really do need both single and multiplayer options. Possible to do if you write your own front end to have a menu for each option as well as an option to change the graphics settings.

However, in my experience of FPSC so far, it falls down at the first fence as far as the multiplayer option goes with users not able to switch weapons.

Don't get me wrong, it's a quality piece of kit to mess around with, but commercial games are not possible without users being able to switch weapons in multiplayer mode. Fun games...yes. But not commercial ones.

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
Deadwords
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Posted: 4th Oct 2005 04:24
Quote: "single player games will be just as buggy"

uh, multiplayer you means?

Quote: "but commercial games are not possible without users being able to switch weapons in multiplayer mode"

ok, it's not FPSC, you've got some problems i think. i can switch weapons in my FPSC MP games

With awsome custom content, you can make a commercial game. With awsome custom content and major DBpro modification, it's possible to make a game with the quality of Far Cry.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
SarusX
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Posted: 4th Oct 2005 04:41
FPSC is quite commerically sellable. many people buy bundles of vintage games for around $10, and FPSC can do far more than that. however, with only the stuff FPSC comes with it, it might be hard. put your own stuff in, itll wow people.

snowdog
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Posted: 4th Oct 2005 05:29
How have you managed to be able to continually swap weapons Skalex..?

This is the one major bugbear I have with FPSC at the moment, it's very frustrating!!!

*Tears what's left of his hair out*

At the moment I have a multiplayer that means the player with the most frags in 4 minutes wins, perhaps you're ending the game in a different way..? It starts off with players being able to switch weapons but then stops after a while.

Are there any specific entity attributes that you've changed..?

At the moment I have all weapons set to the following:

Max at any time = 8 (as there are 8 players maximum on server)
Maximum spawn = 2000
Spawn after delay = Yes
Spawn when dead = No
Number to spawn = 1

Multiplayer is 8 players maximum, winner is most frags after 4 minutes and has been run on a variety of servers. My specs are as follows: AMD XP 2700 2.06Ghz, 512Mb RAM, 160 HDD with 70 free space, 128Mb Nvidia Geforce FX5200 running with a 2 meg broadband connection.

Have also tried running on faster and slower machines with more memory too to no avail!

Will be getting another 512Mb RAM in the next few days but don't think that's the problem as one of the guys tried running a server on a machine with 1.5Gb RAM and the same thing happened.

I'd prefer to keep it to 4 min deathmatches but may try first to 10 frags or something to see if it makes any difference.

Any advice would be much appreciated, as I'm not the only one having this problem. Cheers

Sorry, that was a bit of an essay lol

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
YourDoom
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Posted: 4th Oct 2005 09:54
snowdog,

Just a crazy idea.. Maybe weapons stop switching because/when the players hit the 4 minute mark?
snowdog
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Posted: 5th Oct 2005 15:22
Yup...sounds like it. But have no idea how to fix it. The same thing also happens when I set it so that a player reaching X frags wins the game.

It's a bit pointless having a multiplayer game where the person running the server has to quit the game and shut down the server after each and every game to ensure that everyone can switch weapons.

And it's also pointless having a game where the players can't switch weapons after picking them up.

Skalex...is there any chance at all that you could attach an fpm here that switching weapons works on so that I can try and work out what's happening please? It might be something simple that's causing the problem.

I've attached the fpm for the game causing me these problems for you all to have a look at if you think you can help. Ta!

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton

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Weasel Bed
19
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Posted: 5th Oct 2005 17:23
Commercial games are possible.

We have to look at what makes a game complete, its not just the graphics etc. People get hooked on games due to the Plot / Storyline / Difficulty level - get these right and the game will be a winner, FPSC can't help with all of these, with a good plot and story you're only limited by your own imagination.

I think its wrong to compare this with Half-Life 2, Far Cry and Doom 3. FC had good graphics but a below average story - and what about those monsters !!? D3 had good graphics but a " go into a room and shoot something " story. HL2's groundbreaking feature was its AI.

People will get bored playing a game with just good graphics. If users of FPSC concentrate on what really makes a good game it'll be a winner.

Anyway, as ironjohn said, I'm going to stop talking about it, and just do it !

I'm missing something, not sure what coz its missing...
RTRTRT
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Posted: 7th Oct 2005 01:02
I think it is possible!!!

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