Pirats - "ANyway, Dark Basic Pro Desn't Support MD2"
Yes, it does.
Pirats - "maby some ftp error"
Doubt it - it doesn't come from an FTP server
Raps - "sounds good, but what did you use alpha channels for in the demo?"
Look at the logos at the start with all the transparent areas on them. That is using a PNG transparency layer (NOT the "rgb 0,0,0" trick). Open the files into any decent art package to see how it works. Yes it will cure the "black" around the edge issue. I use the same technique on the Shadow of the Beast demo (open up the scrolltext.png file to see it). PNG rocks basically, use it!
klukk - "I'm assuming the demo was compiled with patch 4, right guys?"
No - 3.1
Zomb - "How'd they do that grany effect?" (Raven: "its a textured plain... probably a movie or a gif something like that doing a camera effect - they then ghosted the plain, positioned it and then glued it.")
Nope - it's a "set camera to image" command and we then apply the effect to the new image and copy back to the screen again.
Much much higher quality than a textured plain. Infact I'm not sure you could do it with a plain and have it work on a per-pixel level like it does, the texture would just be too "blurred" that close to the camera (regardless of initial texture quality) and in order to have a per-pixel effect you'd need an 800x600 texture which a lot of graphics cards would barf on. Set camera to image is fast enough for decent real-time effects, this is just one example.
Cheers,
Rich
"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming