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Work in Progress / Desert-Planet

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Advancement Games
19
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Joined: 6th Jan 2005
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Posted: 18th Oct 2005 19:50
Good work, I can offer some help with the editor if you want, I just got BlueGUI, and I can make a mean editor now!
LordoFire
20
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Joined: 14th Feb 2004
Location: United States
Posted: 19th Oct 2005 01:44
Sweeeeeeet, I would really love if you could help me create one. This weekend I Will be working on this a bunch but I have a buncho school work this week so its taking a while

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
Advancement Games
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Posted: 19th Oct 2005 21:13
I could also contribute maps, models, and programming for the game. E-mail me at mogcon3@gmail.com, and we can sort something out for the both of us.
Advancement Games
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Posted: 20th Oct 2005 20:10
Anything new with the game? I would like to help out.
Vequor
19
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Joined: 27th Apr 2005
Location: Mars
Posted: 21st Oct 2005 06:04
Looks good so far. You might want to get some new gun models, but it still looks like it will be a fun game.

Stay calm and keep a cool head
LordoFire
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Location: United States
Posted: 23rd Oct 2005 07:52
Ah geez, havnt posted in a while!
Alright gamedev, youll have an email by the time you are finished reading this
I have a lot of homework this weekend too! Sometimes I just hate school but its good for me in the long run . All im doing this weekend is rigging and animating imperial troopers and special forces. I will have screenshots tommorow of the different soldiers I have!

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 23rd Oct 2005 18:18
Hehe, I've been awefully busy too

Sorry the Intro I'm trying isn't in yet...

What ever happened to the voices? (Others, you will not understand)
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 23rd Oct 2005 20:51
I was skeptical when I saw just a bunch of text in your first post LordoFire, but this is great. Lord Franchesko is awesome.


I'm going to eat you!
LordoFire
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Location: United States
Posted: 23rd Oct 2005 22:59
Lol, thanks bearcrazy!

@Xenocythe: Holly moly! I forgot all about the voices! Ill write it down on my to-do list and will make sure to get it to you asap. I still need to hook up a new microphone for optimal sound Thank for workin on the intro, ill send some models to you to use in it and a little description of some things I want included
-Evan

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
LordoFire
20
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Joined: 14th Feb 2004
Location: United States
Posted: 30th Oct 2005 02:17
Ok! Demo is coming up soon!!! GameDev is helping me with collision because I am pathetic, and once thats done I should be about ready to release a demo. Right now, I am improving on the conversation system and creating a better editor. Besides that, I am modeling a whole crap load of media! And animating a few more soldiers. If I work my butt off and gamedev finishes the collision this weekend, I can have it to you guys by monday! Alright, thats my little update! Sorry for no screens lately!

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 30th Oct 2005 03:47
Sorry that I couldn't get the intro done... My DBC is messed up (see code snippet for longer explanation)


Wow you seem busy with this game though, it seems to be really good progress! Nice Job man.

Although, I haven't recieved an e-mail with voices and media for the intro yet

~Xeno
Advancement Games
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Joined: 6th Jan 2005
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Posted: 30th Oct 2005 16:30
Hi lordofire, I have the collisions done right now and I'll give you a test or them in a few days. Here is a basic outline of how it is going to work (sorry I have not been online a lot, my computer is acting funny and I had to get it repaired):

1. Camera collision: automatic camera collision 1,6,1
2. Object Setting for all objects:
for obj=1000 to obj=1000+x obj+1
automatic object collision obj,0.75,1

That will do it for the collisions, it just has to be implemented correctly into the code.
Advancement Games
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Posted: 31st Oct 2005 21:10
\bump. where is lordofire?
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 31st Oct 2005 21:43
He died


rofl.
LordoFire
20
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Joined: 14th Feb 2004
Location: United States
Posted: 31st Oct 2005 21:52
Lol, sorry guys. Ok xeno, I still gotta get those voices. I guess I have been a bit off task lately with halloween and all sorts of crap going on I will still try to get those voices done! Thanks alot gamedev, I really appreciate you adding collision, its the one thing I just cant grasp As for the rest of you, I will release demo asap, still creating a buncho media etc and fine tunning for the first movie. I still need to model the guy that talks to ya in the very beginning. I will make a little trailer thing and try to release it tommorow Sorry for taking so long, Ive been going at snails pace lately.

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
Advancement Games
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Joined: 6th Jan 2005
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Posted: 1st Nov 2005 21:32
Can I help you with the level editor?
LordoFire
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Location: United States
Posted: 3rd Nov 2005 05:56
Sure! I will send you the code tomorow, right now I gotta go to bed

When it comes to programing, I'm on fire!
Formerly known as flame master...Changed name because I do not flame
LordoFire
20
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Location: United States
Posted: 5th Nov 2005 18:59 Edited at: 5th Nov 2005 19:09
Ok, Im just testing if my sig is working correctly I just added footstep sounds and wind blowing in the backround by the way. I am going to use some darkmatter models until I finish animating, just cause I want to see some things moving Will post screens today.

Xenocythe
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Location: You Essay.
Posted: 5th Nov 2005 20:37
I can animate for you, I happen to be very good at it
Bizar Guy
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 5th Nov 2005 21:24
I impatiently await screens.

[PSST] hey, Xenocythe!! I could use some animations for my game! Post in the blockverse thread!!

LordoFire
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Location: United States
Posted: 6th Nov 2005 00:05 Edited at: 6th Nov 2005 00:06
Ok, heres a little screen of the first town with some dark matter models thrown in. This is just in a building, I also have thugs patrolling the streets. I need to go buy some stuff for my room though, so I only took one screen. More to come later tonight!


Halo Man
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Joined: 5th Nov 2005
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Posted: 6th Nov 2005 03:39
Wow, this looks awesome! I can't wait to play it

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