I want to make my own characters, scenery props and general stuff for fps.
I know somebody stated here that Milkshape is the Entity editor. I use it, as well as Gamespace and have my -DBPro tested- static and animated models and textures (X format) and also have checked out the fpi script syntax for AI.
But, have not found how to fully convert them to an entity. Went through the manual twice, but still miss it. Is there some sort of compiler for this task? Or can I do it by just changing the FPE file.
There are this BIN files that are binary representation of FPE, but the information for obtaining a correct BIN is not on the manual.
may the 3d force B with U