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CaMeRoN H
19
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Joined: 21st Aug 2005
Location: Who knows?
Posted: 27th Sep 2005 07:09
ok i need some help with my rpg. i got three questions. 1. how do i make it so the goblin i have moves randomly. 2. how would i make it where there is a text like say "Goblin Level 1" above his head following him. 3. with my char animation it stays at idle and i want to make it where when i press up arrow it does walk animation.

help please.


Killonyas Slayer
19
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Joined: 13th Apr 2005
Location: Mozerok,Eartreg
Posted: 27th Sep 2005 07:45 Edited at: 27th Sep 2005 07:47
1.i dont exactly know, but this might give you an idea.



2.


3. i dont understand the question.

I hope this helps. Don't just copy and paste this(1 because its not a good code), try to learn what I'm telling you.

-"I'm over twice as strong as I was when we last met"-
-"Good, Twice the fall, double the glory"-
CaMeRoN H
19
Years of Service
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Joined: 21st Aug 2005
Location: Who knows?
Posted: 28th Sep 2005 06:37
thanks!


CaMeRoN H
19
Years of Service
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Joined: 21st Aug 2005
Location: Who knows?
Posted: 28th Sep 2005 06:45
dont work though


Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 1st Oct 2005 20:19
what part doesn't work CaM?
smerf
19
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Joined: 24th Feb 2005
Location: nm usa
Posted: 4th Oct 2005 12:07 Edited at: 4th Oct 2005 12:25
heres a litle function i built to animate your character and stop him when you let off the key.

i sugges using it as a function in your program
to do that just ad somthing like this

function blah()
put code here
endfunction
that function goes outside of loop to us eit in your program just type blah() that must be in loop



for the text above head


cameron you need a coder for your website? im pretty good would be willing to help you. u can reach me by email or yahoo msnger

and i completely agree with time splitter you really need to study this code or youll be up the creek without a paddle when the time comes

A child's dream never dies.
Heckno
20
Years of Service
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 5th Oct 2005 08:44 Edited at: 5th Oct 2005 08:50
Quote: " (I still haven't found a way to stop an object if it's moving)"


move object (object#),value

change to value to a variable and under the stop condition change the speed to 0 and it will stop moving....

speed#=0
do
if x=y then speed#=1
if x<>y then speed#=0
move object 1,speed#
loop

once x and y are equal the object will move, otherwise the object will not move...
Specters
19
Years of Service
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Joined: 30th Sep 2005
Location: idaho
Posted: 5th Oct 2005 18:00
Here's an idea but just not the code. do something like
N=2
print rnd(N)
if N=1 then gosub enemywalking1
if N=2 then gosub enemywalking2

Just do something similar like that, the above code doesn't work because it is for DBP. That should just give you an idea, you must do the walking yourself.

Current Project : Legend of Lantis

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