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FPSC Classic Product Chat / Was very impressed by the FPSC but…

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RULEinDARK
21
Years of Service
User Offline
Joined: 20th Nov 2002
Location:
Posted: 27th Sep 2005 16:44
Models moves in a robotic way and looks poor
In addition, how users can save the games?
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 27th Sep 2005 17:33
I'm sorry, are you new here?

-This...is my boomstick!
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 27th Sep 2005 17:38
Users can't save their games in V1.

If you don't like the supplied animations - redo them and import them, that's why it's an open system.

People don't quit playing because they grow old.
They grow old because they quit playing.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 27th Sep 2005 18:32
UNLIKE a lot of engines I could name.

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Red Ocktober
20
Years of Service
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Joined: 6th Dec 2003
Location:
Posted: 27th Sep 2005 19:23 Edited at: 27th Sep 2005 19:25
thanks Rich for answering this guys question with straight forward answers, and not the fan boy stuff that the other two responses included...

RULE... it looks as though FPSC is highly customizable... the demo stuff is not that bad in my opinion, but i can see where you are coming from with your question... like Rich says, you can mod a lot of the default stuff, with a lil bit of getting to know the system.

they've done quite a job here... i'm also considering it for some projects i have in mind... from what i see, it looks as if it can far exceed what it appears to be on the surface...

--Mike

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