@jiffy
Dude, I respect your opinion, But I do not agree with you on it!
Quote: "Firstly, a part of the program is a feature. Adding entities is part of the program. Is that a feature? Yes. *Almost* total control through scripting is part of the program. Is that a feature? Yes. Saving/loading games is not part of the program. If it was, would that be a feature? Yes. Simple as that. A 'part of the program' is a feature when it is something not necessary for the game engine to run."
I dont agree with you! Your looking at it as
not interfering with the game engine. Im' looking at it as a product in whole! There is quite a difference. All my replies to this thread have been based soly on
the product in general!!
Your picking apart the
features away from the game engine itself, And making it out like the game engine itself is the whole product here when it isn't!!! The
features you are talking about here are also part of the product! And thus makes it all a whole program. And if any part of this program is not functioning like it should be, Or.. Not there, (Incomplete!) And thus it is
documented that there is this
feature in the program when it isn't there makes it
Incomplete!!! Simple as that...
Remember, Your looking at it as specific parts of the main program code. Most customers are not going to look at it like that. They are going to look at this as an entire product! And when the product doesn't do what it is documented to do, Then they too will call this
product incomplete also.
Quote: "Yes, it does have SAVEGAME=X and LOADGAME=X in the manual. But an eighth of an inch on a page is hadly 'false advertising'."
Yes it is false advertising if the product is being sold in anyway to a potential customer and they later on read in the manule that SAVEGAME=X & LOADGAME=X doesn't WORK when it's documented in thier manule. That's why I said before:
Quote: "Then dont you think that the manule should of been revised to exclude thoes commands out of the manule so others that buy this product wont think that they are in there? If this was thought about & done before the final master CD was sent to the production facilities for reproduction into the retail market place. This would of settled this issue very clearly!! "
It only would of took someone a few moments to have modified the manule to exclude that text from the manule and thus prevent false advertising! simple as that.
Quote: "You wouldn't buy the product already having read a manual that is only available (easily) through buying the program. It is possible, through the demo, but I hardly believe people are going to scower through the commands before they buy the product."
This is true! However though, While all the beta-testing was going on with 'V1' and all... There was still plenty of time to have removed thoes commands from the manule before the master CD was created and sent on its way for reproduction. That's my point here!
Quote: "It's easily possible that, because of the pressure of the closing deadline, Lee completely forgot that he had left the commands in the manual before he decided to remove the commands. "
That could be true as well, But a product going to be released onto the retail market place should of had more extensive looking at before finally releasing it for reproduction.
Quote: "Also, not every person who buys FPSC is going to complain about two commands being accidentely left in the manual, or even that they will get a lot of complaints."
No! Probably not everyone, But the serious game markers that want to create a full-featured game will take the extra time to go through the manule. And when they find these commands there & try them out and find them non-functioning. There will be complaints from them though!
Quote: "TGC never openly advertised that FPSC was possible of savegame, and therefore it is not a major issue."
No they never openly advertised that FPSC was possible of SAVEGAME & LOADGAME, But it is still written in the product's manule and thus still makes it false advertising still! And YES it is a MAJOR ISSUE!!! Do some research here on the forums and you'll find alot of threads complaining about this! So yes it is a major issue here!
How many games in general do you know that doesn't have a savegame/loadgame system in them? You wont find to many games out there that doesnt have them! And if you know of any that doesn't have a save/load game system in them... Please post some links here so I may check them out!
Quote: "Even if they do get complaints, the fact is that it will be resolved soon enough. I can guarrentee that someone will create a savegame feature with the DBP source code being released so soon, or TGC themselves will release it in another update. "
I do agree with that! Because TGC & many others on here know how important it is to have the functionality & ability to save/load your games. That's why I couldn't understand why this
feature
as important as it is with games like this... why it wasn't finsihed before the master CD was created. I understand what you said about the time issues & deadlines.. I just think that this should of been worked in somehow?!
Quote: "Oh, and when I said about TGC not going bankrupt, it was not implied literally."
ok, That's cool!
@Conjured Entertainment
Quote: "The fact is; This "issue" is being resolved as we speak!
So, rather than complaing about it (which doesn't help)
I'm checking out all the bells and whistles while I wait."
Well... It takes customer complaints to arise so the company can
take care of the current "Issue" and thus resolve the problem in question. And yes complaints does help! Because it shows to the company that is making the product that they have a issue that needs attention to make the product better. Why do you think they have surveys they give to customers then? This is for collecting valuable data that helps them better thier products for thier customers. So hearing the thoughts of the customer is very important to most companies now a days to continue thier growth & prosperity for thier business!
Quote: "The Commands are there, and they are included whether they're functioning or not."
That's what I was stating above in my past replies to this thread.
They are there, But they are not functioning!
Quote: "The lack of a save / load feature does not prevent you from making a game.
The Software does enable you to create games just like it was advertised."
But who wants to play your finished game and actually get into it without the possibility of saving thier progress that they have made in the game? That would be like a level editor or a modeler program without a save/load function to allow the user to load thier current work back into the level editor or modeler program for further work on thier project! I don't know of anybody that would put in endless hours on a level editor or modeling program to create a complex looking level for a game or whatever, Or a modeling program where a person is making a very detailed model for whatever. And not have the option to be able to save & load thier work!! In fact... If there where such level editors or modeling programs out there like that... I believe they would fall under the title of once more ---->
"Incomplete!!!" programs.
Quote: "This does not prevent your "car" from being driven."
That was an example I made dude!
Quote: "So, I think your ANALogy is like comparing apples and oranges."
No, It's stating simple facts! Go read it again.
Quote: "I think it's more like biting an apple and finding half a worm in it."
Like finding a BUG in the software? I guess this could be considered something like that in a way?!
Quote: "It's really not a big deal, just a little extra protein."
It is a big deal to alot of people on here if you would go and research the issue on these forums here. I believe you will find alot of threads complaining about this here!
Quote: "It all comes out in the end."
That it will, After enough complaints about it... It surely will indeed!
And guys, All of you. I do respect & appreciate your opinions as fellow developers of the same trade.
Best Regards,
DoctorWho...