Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / how do i make a shotgun look as if it is propped up against the wall?

Author
Message
mr splatface
19
Years of Service
User Offline
Joined: 8th Jan 2005
Location: in fpsc
Posted: 29th Sep 2005 21:28
how do i make a shotgun look as if it is propped up against the wall? i have tried rotating it to the right angle, but whenever i test the game it is at the normal angle.

'thank you, come again!'
DigiDesign Games
19
Years of Service
User Offline
Joined: 31st Jul 2005
Location: ECUP - Where everone would rather be!
Posted: 29th Sep 2005 21:35
Wait till the patch comes out... thats wat everyone else is doing!

Marks forum http://marksbabes.proboards2.com/ register now!
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 29th Sep 2005 22:11
it doesnt work...it doesnt matter how much you rotate it (besides the normal "r" rotation) it will show up normal...i have tried and tried...although i did do all of this testing in the BETA...maybe they changed it...

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
JohnnyR
19
Years of Service
User Offline
Joined: 29th Jun 2005
Location:
Posted: 29th Sep 2005 22:23
I don't think you can do it because it's dynamic and it's a weapon. You can make it static, that would work probrably, or, just make it static and put a triggerzone ther that gives the player a shotgun when they enter that segment...just a few ideas.
mr splatface
19
Years of Service
User Offline
Joined: 8th Jan 2005
Location: in fpsc
Posted: 29th Sep 2005 22:39
ok, thanks

'thank you, come again!'
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 30th Sep 2005 00:30
Or just copy it as a static model and position it where you want.

-This...is my boomstick!
Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 30th Sep 2005 01:41
or change the script mabey... I will be changing ALL scripts to stop it with the glow and spin thing, that is SOO 16bit 1990

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 30th Sep 2005 02:12
i already did that...but the gun sits upright...not on its side like NORMAL games

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 30th Sep 2005 02:15
Ok, I need to know. Do you want the gun as a display item OR that you can actually use it?

-This...is my boomstick!
mr splatface
19
Years of Service
User Offline
Joined: 8th Jan 2005
Location: in fpsc
Posted: 30th Sep 2005 21:05
i need it as a weapon that you can pick up and use. i wanted the room to look like a military weapons storeroom.

'thank you, come again!'
Nutbolt
19
Years of Service
User Offline
Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 1st Oct 2005 11:27
Yer that would look really good and the idea of having it as a static entity, then using a trigger zone should work. But if you can change the scripit then even better.

Just beacuse i'm blonde, don't meen i'm stupid!
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 1st Oct 2005 21:31
@mr splatface:

Let me work on it this weekend.

-This...is my boomstick!

Login to post a reply

Server time is: 2024-11-23 18:13:00
Your offset time is: 2024-11-23 18:13:00