I need to know the limb structure specification for rigging a new character. I have already my meshes, but after checking on the fpe files content, there is this section:
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
Which gets me confused of how the bone structure (limbs) should be done for fps engine to recognize it correctly.
Actually what would be desirable is a post from TGC staff or anyone who knows it, with the complete explanation for the fpe file parameters, in order to eliminate guesswork. There is nothing on the manual, with the exception of the script reference for standard animation ranges, which I suppose correspond to the lines:
;animationinfo
animmax = 100 (what is this ?)
anim0 = 190,209 (I assume SPAWN)
anim1 = 210,234 (I assume IDLE)
anim2 = 235,259.... and so on...
May the 3d force B with U