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Newcomers DBPro Corner / animation/collision issue,

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mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 4th Oct 2005 04:49
I'm having a problem with an animation poping up whenever my dbpro game that i've made, starts up. its onley ment to do that when one of 4 object hit you. here is my code:
mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 4th Oct 2005 04:50
btw, the objects move slow enough so, it can't be the objects just instantley hiting you, the game just starts out like that.
mr_fan
19
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 5th Oct 2005 19:20
well? anyone?

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
TDK
Retired Moderator
22
Years of Service
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Joined: 19th Nov 2002
Location: UK
Posted: 5th Oct 2005 21:21 Edited at: 5th Oct 2005 21:22
You've not given us anything worthwhile to go on.

Apart from using:

if object collision(1,5)=1 then execute file "dead.exe","","": end
if object collision(2,5)=1 then execute file "dead.exe","","": end
if object collision(3,5)=1 then execute file "dead.exe","","": end
if object collision(4,5)=1 then execute file "dead.exe","","": end

(which is only a cosmetic change and doesn't affect anything), there's nothing wrong with the code you posted.

What makes you think the problem is down to these lines?

TDK_Man

mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 6th Oct 2005 03:41
when ever i take it out, the program works fine, here is the rest of the code

hope this helps,

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
smerf
19
Years of Service
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Joined: 24th Feb 2005
Location: nm usa
Posted: 6th Oct 2005 17:41
hey smart guy eres a cool little trick for ya

instead of declaring the sam thing over and over and over like
position objext use a for next loop. saves a lot of typing file size and program runs little faster not to mention eaiser to read and figure out problems

didnt figure out your problem yet though

A child's dream never dies.
mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 6th Oct 2005 21:59
thanks so much! I've been trying to do that for a long time, thanks!

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 9th Oct 2005 06:51
so, any posibilitys to whats wrong? could the program posibly have an error with dark basic pro itself? mabey it doesen't pay atention to the first part, as an error? I just have no idea. It kinda gets anoying when somthing won't work for no visible reason .

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
Antidote
19
Years of Service
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 10th Oct 2005 00:57
AAAAAH! Block coding. *Goes in a corner and cries*.

Seriously though the thread name was animation/collision problem. I'm not sure what your having trouble with.

I R tEh Antid0te! ROOOAAAR!
mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 10th Oct 2005 05:42
what its suposed to do: when 1 of 4 objects cololide with object 5 (player), its suposed to end and play an animation, (game over).
what it does: the game starts, then ends, then plays animation. simple! well, would be simple if I knew what was wrong.
bottom line: animation problem (plays animation (game over) when the game starts) / collision problem (objects are suposed to hit (1,2,3,4) object 5 (player))

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
mr_fan
19
Years of Service
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 13th Oct 2005 01:29
btw, it wasn't clear up there but im using dbpro.

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
mr_fan
19
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Joined: 18th Mar 2005
Location: look... behind you.
Posted: 17th Oct 2005 17:53
anyone? here, maby I should of called this thread "file execution/collision problem." or should it be moved to bug reports?

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."
mr_fan
19
Years of Service
User Offline
Joined: 18th Mar 2005
Location: look... behind you.
Posted: 19th Oct 2005 03:45
OH crap! ran into another problem! I made 2 more copies of the game so there would be a hard and easy as well, now the "do you want to quit doesn't show up! why is this game just messin up left and right! btw, the 2 new copies have diferent icons.

rvb Church: "hey, look, his armor its, red."
rvb Tucker: "well that'l explain how he got past our defences."
rvb Caboose : "Actuley he came through the back."

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