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3 Dimensional Chat / How to make glass?

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n3om0rph
19
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Joined: 14th Aug 2005
Location: Croatia
Posted: 4th Oct 2005 21:12
How can i make glass?

In Wings 3d or any other modeling program.

RAM
Wheel Gator
19
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Joined: 1st Sep 2005
Location: Im not sure ???
Posted: 4th Oct 2005 21:15
just a glass window or like glass that is broken ??

n3om0rph
19
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Joined: 14th Aug 2005
Location: Croatia
Posted: 4th Oct 2005 21:27
Glass window.

RAM
Ace Of Spades
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 4th Oct 2005 22:03
You would have to make two objects and combine them in dbp. Make one object for the frame, and another object(square) for the main glass part. Line them up in dbp so it looks like a solid window, then set object transparency or w/e that command was to the glass square, apply texture as desired and you have a glass window. I don't think there is anyway to make an object with pre-transparency work in dbp.

You know you want it Straight-Up
Scilynt
22
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Joined: 13th Nov 2002
Location: .-#-.
Posted: 5th Oct 2005 06:33 Edited at: 5th Oct 2005 06:36
You don't have to make two seperate objects, you can use a PNG with alpha to create the window.

eg.



Here the window is rainbox coloured, but this is only to show that the window really is transparent.

I'd suggest that you texture map your object with JPGs or similar, and map the glass areas to a PNG with alpha. PNGs can compress extremely well, but it's indexed based, so the more colours you have the bigger the file. Keeping colours to a minimum, keeps filesize to a minimum. You'll notice that the wall.png used in this example is ~77.5KB, but you could get it down to less than 17KB for the brick and frame, and then 14.5KB for the rainbox window and just 116 bytes for a plain blue window (256x256). For use in DBP you'd need to export to a format that allows multi-texturing and can be loaded with those textures by DBP eg. DBO.

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n3om0rph
19
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Joined: 14th Aug 2005
Location: Croatia
Posted: 5th Oct 2005 20:28
Actually i want to make that in modeling program and not in dbp because then i should have two objects and not one.

Something like this: "see the attachment".

RAM

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n3om0rph
19
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Joined: 14th Aug 2005
Location: Croatia
Posted: 6th Oct 2005 13:36
Anyone?

RAM
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Oct 2005 13:41 Edited at: 6th Oct 2005 13:43
For that I think the only option you have is to make it a seperate object, ghost it, and sphere map it, and it'd look awesome. I'd make the glass part on your main object and just export the window from there so it has the same pivot and as long as you position and rotate it with the main object it should work fine.


Van-B

Put those fiery biscuits away!
GMX
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Joined: 19th Sep 2005
Location: In front of my monitor
Posted: 8th Oct 2005 19:36
Well, in 3ds Max, to make a glass window what you do is make a box, maybe 40x40x5. Then you go to the material editor and make a shiny whitish material for the window object. Give it a map called something like "refract" or "reflect" or something in the opacity box and set opacity to like 80. (or you don't have to do 80, just remember reguardless of the word opacity for some reason the higher the number there, the more you can see through it.

Hey, I'm still a newb, so expect lots of questions from me.
Peter H
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 9th Oct 2005 00:46
the basic gist of it is this...

you take some sand and heat it up reallll hot until it just goes BAM! and turns into glass!

"We make the worst games in the universe."

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