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FPSC Classic Product Chat / [LOCKED] Riker 9 FPSC Update

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Cellbloc Studios
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Posted: 4th Oct 2005 21:28
Hello All:

As some of you may know, there were things that don't exactly work in FPSC when it was released due to time constraints.

Until now.

With the release of the Source Code for FPSC Builds, I have been working on getting issues that were not working in the original plus my own personal interest.

Introducing Riker 9

Riker 9 is a new build of FPSC with fixes, improvements, and other odds and ends to make the FPSC even a better product than it already is. Riker 9 is NOT a replacement for the FPSC program, for the GUI interface of the FPSC will NOT change, only the EXE that is built when you compile the game.

Currently working on a list in this order:

Save Game at any point
Load Game from a menu
Land Mines
Faster Frame Rate

Nothing will be released until the 5.9 is out of BETA. Also note that I do not work for TGC so if you have problems with the Riker 9 build, don’t go screaming to them.

-This...is my boomstick!
Pulsar Coder
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Posted: 4th Oct 2005 21:49
¿How faster is the Frame rate?
Lon
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Posted: 4th Oct 2005 22:19
Excellent news James. I can't wait to see what you can accomplish.

Lon
Cellbloc Studios
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Posted: 4th Oct 2005 22:41
@Ultrahead:

There is a few things I need to work on, only had the Source for about 2 hours.

Example:
sync on : sync rate 30 : autocam off : disable systemkeys

Obviously they set the sync rate to 30. I can easily turn this off BUT they set it for a reason. I need to investigate why they did this.

To answer your question, "How faster is the Frame rate".

Much.

-This...is my boomstick!
BULLSHOCK 2
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Posted: 4th Oct 2005 22:47
i dont know...it says sync rate 30...but fpsc seems to run at 33 fps...are you sure thats the correct line?

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Pulsar Coder
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Posted: 4th Oct 2005 22:48
Maybe it has to do with MP, a/o with the fact that certain segments produce a decrease in frame rates.
Cellbloc Studios
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Posted: 4th Oct 2005 22:54 Edited at: 4th Oct 2005 22:55
@BULLSHOCK 2:

Yes, it is the correct line. The purpose of sync rate 30 is to "force" the system to run at 30, even though it is trying to run much faster. It is like going downhill on a tricycle, the tricycle is trying to go faster but you cannot pedal that fast. So sometimes it will run faster until the software slows it down.

@Ultrahead:
I am pretty positive it has to do with Multiplayer as well as Delta Time code that at this moment I don't see any of it.

-This...is my boomstick!
Zero #43
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Posted: 4th Oct 2005 23:02
could we have a few screenies when u get the chance??

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Cellbloc Studios
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Posted: 4th Oct 2005 23:11
What do you want a screenie of? Faster frame rate?

-This...is my boomstick!
Zero #43
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Posted: 4th Oct 2005 23:16
no... the in game view of maybe the Load game/ save game.... i feel dumb now...

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CBStudios
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Posted: 4th Oct 2005 23:20
I would like to see the master server gone in MP if it can be done.
Cellbloc Studios
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Posted: 4th Oct 2005 23:28
@Zero #43:

Ah, that's my bread and butter that I am working on. It's going to be sweet.

Currently I am building the arrays to save all the positions of the Enemies and entities (yes, you can have allies that shoot the enemy AND kill them) and the status of what they are. Once that is completed, then I can get the Load/Save menu looking great.

-This...is my boomstick!
Zero #43
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Posted: 4th Oct 2005 23:33
can u make more than 8 players on multiplayer??? like....... 32 at least??

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Cellbloc Studios
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Posted: 4th Oct 2005 23:42
Sorry, not on my todo list.

-This...is my boomstick!
BULLSHOCK 2
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Posted: 5th Oct 2005 00:03
i have a question...why riker 9?

why not riker 1 0r 2?

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
LostSoul54
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Posted: 5th Oct 2005 00:36 Edited at: 5th Oct 2005 00:36
This sounds great, can't wait till you are finished with it!

I am going to tear into the source when I get home as well, my goal is to allow for working flashlight in game.

Are you going to be working on any of the lighting features?

It's easy not to get lost when you have no idea where you are going
Cellbloc Studios
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Posted: 5th Oct 2005 00:49 Edited at: 5th Oct 2005 00:54
I already have a torch that cast shadows as well as a flashlight. Need a little more time with the code.

-This...is my boomstick!
Lon
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Posted: 5th Oct 2005 03:11
Do you see: Has a particle system been partially implimented at all?
Pulsar Coder
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Posted: 5th Oct 2005 06:32 Edited at: 5th Oct 2005 07:26
Why is there a 'Delete last waypoint selected' procedure in the game engine? Ditto for 'Insert' and other staff for the editor itself. Now I understand the following:

Quote: "You CANNOT make 'game creation' or 'level editor' software with this code"


The question then becomes: why wasn't the code related to the editor separated from the game engine's one in the first place? Reducing then the game-exe file size ...

Are lightmaps and portals calculated each time the game exe is executed? If so, maybe there's a way to pre-calculate them, so that the each level loads faster ...
LostSoul54
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Posted: 5th Oct 2005 07:07
Any plans for an inventory system?

That may prove to be a large task, but invaluable to the FPS genre.

I may attempt to mess around with it

It's easy not to get lost when you have no idea where you are going
Jiffy
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Posted: 5th Oct 2005 11:56
Cellblok - Sounds great - when you said:
Quote: "that shoot the enemy AND kill them"

I almost jumped out of my chair. Yay! This sounds great. Can't wait.


Resident Evil Remake is teh fergin' best!
snowdog
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Posted: 5th Oct 2005 15:06
Sounds great cellbloc, am looking forward to it...particularly the torch part

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Anlino
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Posted: 5th Oct 2005 18:42
Wonderful, Cellbloc! Really great! It is a extremely nice initiative of someone to take this on himself. V2 of FPSC? No! V9 of Riker!
Cellbloc Studios
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Posted: 5th Oct 2005 19:30
I thought since all the changes I am making, I advanced a few versions...

-This...is my boomstick!
BULLSHOCK 2
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Posted: 5th Oct 2005 20:36
lol-ya..you got a lot done really fast...it seemed like you did a lot within the first few hours of release...

my dark basic is acting up with the 5.9...but you WILL have that cube!

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
snowdog
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Posted: 6th Oct 2005 01:22
Will Riker 9 also stop the switching weapons problem I've been struggling with in the last few days..?

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
Sunflash
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Posted: 6th Oct 2005 08:42
You should definently give your updates to TGC, these features NEED to be in V2.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Cellbloc Studios
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Posted: 6th Oct 2005 16:58
Switching weapons is now an option with the script (basically a user setting). By setting AUTOSWITCHWEAPONS=1, it will automatically switch to the better weapon you have in your inventory.

Save Game now working. Checking on "Loading" the save game.

-This...is my boomstick!
Wheel Gator
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Posted: 6th Oct 2005 21:08
Keep up the good work. cant wait till it comes out.

BULLSHOCK 2
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Posted: 6th Oct 2005 22:17
hey cellbloc...some major problem occured with my compiler...so i guess i cant help you for now...but i have a feature request anyway...

swapable weapons...

ie-hold "e" to swap for pistol

or something. it shouldent be too hard...

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Raven
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Posted: 6th Oct 2005 23:08
Any changes you wish to have included in the next version of FPSC, you can e-mail them to either mike@thegamecreators.com or robert@thegamecreators.com

Please because of the complexity of the source, include a small text file that has line numbers and short blurb on what you changed.
As it'll take ages to compare sources, or why they were changed.



Flash
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Posted: 7th Oct 2005 00:08
This looks great so far! How much is Rker 9 going to cost?

Hippopottomonstrosesquippedaliophobia
Cellbloc Studios
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Posted: 7th Oct 2005 00:18 Edited at: 7th Oct 2005 00:23
Riker 9 is free.

@Raven:
I have been talking to Mike about this, I can start including you in my emails if you wish.

-This...is my boomstick!
Raven
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Posted: 7th Oct 2005 02:08
Up to you, it's easier on Mike for me to handle the updates comming in as then he can get them in a single update every week or so.

I'll be working on a version of the source, trying to clean it up and make it more programmer friendly. Most important thing is to try and free Mike up more so that he can concentrate on DBP more, as his attention will be split.

Professor
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Posted: 7th Oct 2005 04:07
How about being able to lean left or right?

Sorry if this has already been brought up.

Havok
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Posted: 7th Oct 2005 04:12
Quote: "How about being able to lean left or right?"


You can alredy lean left and right by pressing Q or E. Not sure if those are the right keys.

I know Karate, Kung Fu, and 47 other dangerous words...

Pulsar Coder
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Posted: 7th Oct 2005 05:47
@Raven: will you be working on the editor also? If so, please include a feature that cleans the user's map/library -getting rid of unused entities and segments (of course, if not already done for the next update).
JDforce
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Posted: 7th Oct 2005 07:20
Hey CellBloc, how do we get it? Am interested.

May the 3d force B with U
Jiffy
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Posted: 7th Oct 2005 10:52
@Ultrahead - Many people seem to be unsure of what excatly the source code is. The source is only for the engine, which takes care of built games (This is also the 'FPSC-Game.exe' file in the FPS Creator root folder. It handles the scripts, models and compilation of the game. It does not include any part of the editor; TGC would be insane to release that code.


Resident Evil Remake is teh fergin' best!
Raven
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Posted: 7th Oct 2005 15:38
Quote: "@Raven: will you be working on the editor also? If so, please include a feature that cleans the user's map/library -getting rid of unused entities and segments (of course, if not already done for the next update). "


Alright, I was thinking of a similar update tbh. Don't like cluttered interfaces with things not used. Also think some of the interfaces need a little redesigning to be more 'Idiot-proof'

being a fully qualified idiot, this helps to redesign

Quote: "You can alredy lean left and right by pressing Q or E. Not sure if those are the right keys."


Asctually the view just seems to slide, rather than lean. Again this is something I'd personally like to change, make it similar to Unreal 2; where you can change the lean and distance amount.

Pulsar Coder
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Posted: 7th Oct 2005 15:39 Edited at: 7th Oct 2005 15:41
@Jiffy: that's why I asked Raven if he would be also working on the editor ...

Quote: "being a fully qualified idiot, this helps to redesign"


Fiuuu, I thought I was the only one ...
Cellbloc Studios
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Posted: 7th Oct 2005 17:01
@Raven:
Sure. I don't have a problem freeing Mike up.

@Professor:
I don't see a problem with that. It would be in the scripting system for one user may what you to lean out 30 degrees while another may want you to lean 45 degrees. Should be fairly simple.

@JDforce:
As soon as the 5.9 build is finalized, I will be posting the modified source code for testing. You will need Dark Basic Pro 5.9, Enhancement Pack 3.0 in order to build the code.

-This...is my boomstick!
Professor
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Posted: 7th Oct 2005 18:27 Edited at: 7th Oct 2005 18:33
Ok, ive noticed that in most of the videos, the guns did not kick, i mean theres an animation and all, but the screen doesnt move..It would be cool if it would kick like DF:BHD (Delta Force: Black Hawk Down)

Sorry if you can already do this.

Pulsar Coder
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Posted: 7th Oct 2005 19:33 Edited at: 7th Oct 2005 19:34
@Cellbloc: I don't know the size of the new exe, but maybe it can be uploaded somewhere (compressed) for those who don't have neither DBP nor the Enhancement Pack.
Cellbloc Studios
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Posted: 7th Oct 2005 19:40
Legally I don't know if I can do that, but I will ask.

-This...is my boomstick!
tschwarz
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Posted: 7th Oct 2005 23:49
Is there a way to set sound levels seperately for music and effects (such as walking). Currently the volume effects both so if you want to raise the volume of music the footsteps are way to loud. I was hoping that maybe you could add that ability in Riker 9.
Cellbloc Studios
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Posted: 8th Oct 2005 00:12
I can add it in as a script and the "Player Setup" screen can set it (With a little GUI Interface, also allowing you to set up the Screen Size, Keyboard Layout, Music/Sound Volumes) and Riker 9 can read the script.

-This...is my boomstick!
Raven
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Posted: 8th Oct 2005 00:12
Quote: "Ok, ive noticed that in most of the videos, the guns did not kick, i mean theres an animation and all, but the screen doesnt move..It would be cool if it would kick like DF:BHD (Delta Force: Black Hawk Down)"


If you've got a video, that'd help to see what the effect is like.

Zero #43
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Posted: 8th Oct 2005 00:17
oook... what he means is : weapon recoil : simple... 2 words.... but that would be cool.... weapon recoil... and if you shoot a lot your crosshair spreads so its harder to hit the guy

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Raven
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Posted: 8th Oct 2005 00:21
the guns have recoil animations, and he notes this... which is why i'm not too sure what he means. So an animation of it would be helpful.

Coding in weapon accuracy wouldn't take too long. Technically speaking it should already be available, there's dual weapons and secondry fire abilities in the engine already. Just not exposed for use atm

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