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FPSC Classic Product Chat / We want your FPSC related news, maps, downloads, products and games!

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Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 5th Oct 2005 22:05
Hi all,

I am currently putting together the new FPS Creator web site and I want to add news from the community. So, that's you

Have you got any of the following?

1) Screen shots from games you've made (ideally only fully light-mapped high quality, high res ones)

2) FPM files you'd like to share with others

3) News about an FPSC related product you've made (model pack, FPI script, whatever!)

4) A review of FPSC

If you've got ANY of the above you feel we'd be interested in, then please send it on over to me - rich@thegamecreators.com

You're welcome to attach files up to 25MB in size.

Cheers,

Rich

People don't quit playing because they grow old.
They grow old because they quit playing.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Oct 2005 01:43
Wow, I'd do it, but my computer crashed and I lost FPSC, maybe I'll get around to getting a new computer.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Oct 2005 02:33
I'll give you guys an official review. If you can get him to, I'll do a BIG Q/A with Lee. That would be great. Just tell me what to do and... Just nothing to crazy... *grins wickedly*

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

SarusX
19
Years of Service
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 6th Oct 2005 05:33
here's a screen -nothing special, but i thought the lightmapping turned out well.

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SarusX
19
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 6th Oct 2005 05:34 Edited at: 6th Oct 2005 05:40
the same hallway, but with an enemy shooting.

oh, and by the way, the new site looks really good! Good job TGC.

i am just soo surprised by just how fantastic the past month has been, fpss wise. In my opinion, FPS Creator V1 is truly the best piece of game creation software out there. Thanks for all the hard work devs!!!

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Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Oct 2005 05:54
Heres a review,



heh heh, I don't know what to say, I think I'm tired... lots of spelling erros, you can edit that before you do anything with it TGC, I'm just in a big hurry.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Oct 2005 08:27
Oh my gosh! I just went to FPScreator.com and saw my quote on the main page!! I found myself refreshing just to see the forum names I recongnized! I saw Chris B, Madda Chief... Me! lol.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 8th Oct 2005 10:49
You forgot about me . I've seen mine, Sunflash's, Mikey7's, Chris B's, Madda's and a few others. I've got a picture here, nothing special, just a mansion foyer. I've got some nice looking candles, though!


Resident Evil Remake is teh fergin' best!

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Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 8th Oct 2005 10:52
Just one more, if you want it. This is the Dining Room (it's been ruined, in case you didn't know it !).


Resident Evil Remake is teh fergin' best!

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Darth Vad3r
19
Years of Service
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Joined: 15th Jul 2005
Location:
Posted: 10th Oct 2005 01:03
I have alot of games planned, since I'm ordering FPSC in late October, You can't expect anything from me until then.

BTW, Jiffy, you have to email it to Rich.

Cliff 3degs network
21
Years of Service
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Joined: 23rd May 2003
Location: Sweden
Posted: 10th Oct 2005 22:54
ok here is an screenie of my map for the map competition.

and an qoute..........

so simple
so easy
so good looking
i yust want more and more and cant put my hands of it
it yust simply rocks my socks of....

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 10th Oct 2005 22:54
and one more.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 10th Oct 2005 22:56 Edited at: 10th Oct 2005 22:58
and again.........

i havent started to put in the details yet thats why they look so plain right now.

crapp i forgot they are compressed but hope they will do.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Evil stick
19
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Joined: 27th Mar 2005
Location:
Posted: 11th Oct 2005 01:15 Edited at: 11th Oct 2005 01:16
Can you put this in as a small review.......ya know, at the top?

Quote: "FPSC is a wonderful tool. It is extremely customisable, and so can create high quality games. I love it."


Just please fix that typo.

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 11th Oct 2005 01:23
ok ríchard i have put an zip with my latest screenies of my map so use them if you like them but it is far from finished iam going to fool around with physics later in the larger storage area.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 11th Oct 2005 01:24
one of the screenies included as an preview before downloading.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 11th Oct 2005 01:26
and another.....

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).

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Darth Vad3r
19
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Joined: 15th Jul 2005
Location:
Posted: 12th Oct 2005 00:48
Quote: "If you've got ANY of the above you feel we'd be interested in, then please send it on over to me - rich@thegamecreators.com"


You have to Email it.

Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 12th Oct 2005 01:48
sorry...............
i have done that now.....

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).
Darth Vad3r
19
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Joined: 15th Jul 2005
Location:
Posted: 12th Oct 2005 08:22
Just a matter of reading.

Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 13th Oct 2005 05:11
Richard, I just sent you my new AI script. Ain't nothing too fancy, but some people might like it.
MaddA ChieF
19
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 15th Oct 2005 04:14
Wow its been a while sence I've been on the forums.

Quote: "Oh my gosh! I just went to FPScreator.com and saw my quote on the main page!! I found myself refreshing just to see the forum names I recongnized! I saw Chris B, Madda Chief... Me! lol.
"

Wow. That's great!
Here's my quote:
"I think FPSC is the best of any game engine I've ever used. Thanks for listening to the communities thoughts. You have done a great job on this awesome piece of software." — A genuine opinion by Madda CheiF (FPSC User)

@Richard
I noticed one thing. My name. Do me a favor and capitalize the "A" at the end of MaddA if possible. Thanks.
Squids Revenge
20
Years of Service
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Joined: 19th Jul 2004
Location: Washington
Posted: 19th Oct 2005 00:26
Heres a review:

FPSC is perfect for all sorts of games as long as their in first person view. I've made adventure games and FPS games, the map editor is powerful and easy to use and the 3D models that come with the software are very high quality.


Ummm... Hi....... What do you want me to say?

Fabulous Mod
19
Years of Service
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Joined: 7th Oct 2005
Location:
Posted: 20th Oct 2005 01:12
Hi,

First of all, sorry for my bad english. I'm a german developer of
banking software for financial institutes. But in my freetime I'm
coding 2D and 3D Games since many many years. Some of you may have
seen the one or the other of my minigames or screensavers on
different european an us fansites. My alias is Fabulous Mod.

So, as I've spend a lot of time in testing FPSC for the last days,
I think it's time for me to make a review.

So I will split the FPSC-package into 4 parts:

1. the editor
2. models, textures and soundfiles
3. the game engine
4. documentation

The FPSC Editor:

For the package-price of 45 €, the FPSC editor is an awesome
coded product. Very easy to learn and to use, clearly and good
structured. It was an ease for me to create my first small level.
The realtime-rendering is very exact end very fast and with
the grid-system, it is very easy to place the items well.
The first time that I was annoyed was as I've to use the undo-function. This function seams to work like a random-generator.
The segment that I've painted and I wish to undo was still there,
but some of the surrounded segments has gone to the nirvana .
I was not able to reconstruct the building, so at least I've to
delete the level. I think TGC should have an eye on the undo-function, because it is a very important tool.
All in all I've had a lot of fun to work with the editor an this
tool has an enormously potential.

Worthy of improvement:

the lightmapper is, sorry for this swear word, crappy slow and incorrect. Sometimes, even if I choose a high-level lightmapping,
the texture-triangles are jumping into my eyes ).

It should be possible to delete not needed items from the item-list
(Tool window on the left side).

There should be a function to edit scriptfiles directly in the editor-environment. This would save a lot of time.

So, my result for the Editor, on a scale of 100 Points is: 80 points

-------------------------------------

2. models, textures and soundfiles

The textures in FPSC are continous well done and have a almost
professional look. The randomized texturing of the segments
is a very nice and perfectly implemented feature.
A /bow from me to the graphical-designers .

The models are well designed but imho not up to date.
A few more polygons will make them look better.
In the FPSC advertising they have told me about hundreds of different
Models, but Aiko with Pistol, Aiko unarmed, Aiko with shotgun, Aiko with Sniper,... so some more different characters would not be bad.

Oh yes, there are some soundfiles in the FPSC-Package.
Ande the quality of this soundfiles is awesome.
But to create a FPS-Game, I should have a lot more of
background-music and FX-Sounds. The proposal of soundfiles that was
delivered with FPSC is imho atm to small.

So, my result for the Models, Textures, Sounds is: 50 points

3. the game engine

hmmm, what should I say???

the game engine is... is... is... yeahh it's horrible (imho).
You ask me why I've said horrible? OK, here's my answer:

With the current Version of the game engine it might be possible
to create a multiplayer game with no AI.
But please, please, don't try to make a multilevel-single-player-game
with AI-Enemies that are following AI-Waypoints (or even scripted)
and dynamic entities.
AI-enemies will (sometimes) work well if you don't use
any waypoint-scripts (so just take sniper-mods that are waiting for you). But if you make use of the waypoints sooner or later all
AI-chars will stuck on walls, entities or segments.
And I've also made examples with AI-enemies (without waypoints)
where i could shot the enemies from behind without getting any AI-
reaction of the enemy. But the script says that the enemy has to turn around to the player if he gets shot.

FPS:

No, Not First Person Shooter -- Frames per second.

So as I've seen on the board here, the FPSC-Engine was build to run
on 30 FPS. I don't know if this is the truth. I have a mid-level
system, but when I have mor than 3 enemies and some decal-effects
running in a level, it could happen that my system will make only
10 to 12 frames per second.
(btw. I can play F.E.A.R in a 1024/768 resolution with middle
texure quality on my system with 48 FPS)

So, my result for the Game-Engine is: 30 points

4. Documentation

the documentation in the boxed Version is.....

The PDF-Documentation on the CD is OK so far, but there should be a better explanation of the script-codes.

So, my result for the Documentation is: 50 points


This review only shows my personal opinion!!!


Please TGC, you have created a great base for an upcoming
Game-Development-System. So please have an eye on the game
engine and the AI. Without making this features better, you
will loose your fans imho.

Fabulous Mod
PureEvil
19
Years of Service
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 23rd Oct 2005 21:05
hey jiffy is project luna almost done?

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 24th Oct 2005 11:25 Edited at: 24th Oct 2005 11:27
PureEvil - Wow! I haven't heard anyone even speak of my game in a few months! Although this isn't the right thread , I'll tell you. I'm up to Level 8, and everything has been completely updated (both physically and to V1). I hope to have a demo out soon, but the new (V1) trailer will be out within the next week.


Resident Evil Remake is teh fergin' best!
PureEvil
19
Years of Service
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 25th Oct 2005 03:04
cool! game remindsme of RE... anyway, i won't be able to buy it until after winter BTW sorry for posting in the wrong thread....

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Sinistar
20
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Joined: 23rd Jul 2004
Location:
Posted: 31st Oct 2005 22:39
Here's the site for Grave Matter, the first commercially available horror pack for FPSC

http://www.uberdroid.com/gravematter
Chronosv2
19
Years of Service
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Joined: 1st Nov 2005
Location: KY, USA
Posted: 8th Nov 2005 16:45
"FPSC is incredible. I've only had it for 5 days and I've been amazed with what I've found so far...and there's so much more to find. Scripting, Level Design (which is my specialty, and FPSC makes it a snap)...it's all right here!"

And I'll post a screenshot of my project (yet unnamed) once I've got something substantial.
slick63
18
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Joined: 29th Nov 2005
Location:
Posted: 30th Nov 2005 00:46
Hi, I`ve just received FPS creator and I`m a complete noob at this sort of thing. I`ve managed to create a basic castle and saved it as a prefab in a .fpp file, I was thinking of uploading it to get some of your views but I`m not sure how to...
Do I need to zip the file
Do I need to include the three other `castle` files with it
Can I attach it to a post
Unfortunately my RAM is a bit low so I haven`t been able to get a screenshot when I saved it
Any help would be gratefully received
Many Thanks
Mallex
19
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Joined: 11th Jul 2005
Location: Sweden
Posted: 16th Dec 2005 23:33
FPS Creator is good! But far away from the best. And thats much of one thing: the AI. I mean they dont even shoot you if your not close to them...
Tom0001
18
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Posted: 1st Jan 2006 04:35 Edited at: 7th Feb 2006 23:26
Gone!

Support your local Riker 9 Chapter.
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 5th Jan 2006 00:54
Quote: "FPS Creator is good! But far away from the best. And thats much of one thing: the AI. I mean they dont even shoot you if your not close to them... "



Thats because you have not edited their cone view? Snipers should have at least 250, I don't think you changed it.

Ive made some snipers hit me from across the levle (open cielings), and
for extra skill, have them use the Cover script or something like that.


(And im using the demo )

I wish I was only 3400 years old...
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 8th Jan 2006 16:28
Dont got a review or screeny's but i got a model pack of tree's you may put on if you want!

its free and theres a licence included.

its in an installer that instals it on its regular place.

a screeny can be found on:
http://www.freewebs.com/fps-stuff
under the download section.

My life is dedicated to dark,when i fail the world will be in lights hands.......

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Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 10th Jan 2006 00:07
Tom, is that a joke?

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
Mabuggi
18
Years of Service
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Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 10th Jan 2006 14:52 Edited at: 10th Jan 2006 14:53
well I know I cant be bothered looking on the internet at websites.

I never do it.

Never.

(Rich - I emailed you some screen shots)

DAB Studios
Tom0001
18
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Location:
Posted: 11th Jan 2006 19:48 Edited at: 7th Feb 2006 23:26
Gone

Support your local Riker 9 Chapter.
alex 1337
User Banned
Posted: 3rd Feb 2006 06:02
This program sucks ****
MORPG programmer
19
Years of Service
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Joined: 23rd Aug 2005
Location: runescape
Posted: 7th Feb 2006 02:09
FPS creator is WAY the best for FPS games, but what about other 3D games?? i think you should redo 3D gamemaker to somethign more like FPSC
Halls of valhalla
18
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Joined: 5th Feb 2006
Location: fairhope, al
Posted: 8th Feb 2006 02:54
so was this "new site" ever made? Alot of posts are from 04' there are people out there using this awesome program right?
Pantaloon
19
Years of Service
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 10th Feb 2006 01:16
I agree copmletely With Fabulous mod. It truelly is a great start But It REALLY NEEDS IMPROVEMENT.

I've just got started on gun and character sketches for my game. I'll post some if i can find a place to scan it, save it and then import it into my copmuter. Owe and making cut scenes is a pretty popular topic lately but instead of making short pour quality 3D movie cutscenes at best, I've decided to do a comic thematic game where the cutscenes are all drawn pictures with sound effects, music, and voices. I figure really good looking pictures are so much better and satisfying than a short crappy cutscene. Plus the kind of cutscenes i'd be doing would need a massively powerful computer.

Imagination is the gateway to freedom, fore in the confines of our mind we hold endless space and time.
Halls of valhalla
18
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Joined: 5th Feb 2006
Location: fairhope, al
Posted: 10th Feb 2006 22:18
very true, my biggest problem is with the cut scenes,

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