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3 Dimensional Chat / max 7 animation and DbPro

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Zergei
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Joined: 9th Feb 2005
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Posted: 5th Oct 2005 23:20
I'm having lots of trouble when animating my anime-style model. While in 3dsmax7 it looks ok, in dbpro, something messes up. I'm currently using panda exporter and some configuration to it i saw earlier here. Basically, some vertex move when they shouldn't, for example, vertexes from the leg and foot move alone, but i only animated the arm, or less, the hand. I checked every envelope to see if any of them was over sized, but no problems seen in 3ds, however, in DbPro, all goes wierd.

Either i find another way of animating (non-limg style, just one hole object for now), or find another program where to do the animations and hope everything goes ok.

Any help on the subject?.... thanks in advance.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 5th Oct 2005 23:54
I'm not a 3DSmax user, but I've heard your problem can be cured by Triangulating the model before exporting

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http://seppukuarts.afraid.org
Zergei
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Posted: 6th Oct 2005 00:20
Ok, i'll try it out once i get home. Meanwhile, can someone tell me how to do that, i might figure it out, but i'll probably be messing around before finding how to do it, and eventually get frustrated.

So far, thanks...
Manic
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Posted: 6th Oct 2005 03:06
erm... what are we talking here... are the verts going all crazy and making things looks spikey?

are you using the skin modifer? if so, the panda export doesn't work with it, you need the physique modifer that comes with character studio for it to work properly.

Manic

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Zergei
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Posted: 6th Oct 2005 05:54 Edited at: 6th Oct 2005 05:57
I use physique, and some models go spiky, but most of them are high poly, none af my games. Just a few vertexs go mad, well, not that mad, just move when they shouldn't.

And again, how do i triangulate or whatever it is ment to be done?...
Zergei
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Posted: 8th Oct 2005 05:53
So far, no help... no problem, i'll see what i can figure out. In the meantime, may some one recomend me a program in wich i can separetly animate my model ( and also do the bones stuff). Thx
gbuilder
22
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Joined: 26th Aug 2002
Location: New Zealand
Posted: 8th Oct 2005 11:16
Milkshape works well with DBPRO.
You could import your Max model as 3ds into Milkshape and bone and animate it there.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Zergei
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Posted: 8th Oct 2005 16:48
Thanks ill try it out.
Zergei
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Posted: 12th Oct 2005 01:41
i'm trying ot understand how to bone and animate in Milkshape, but can't figure out a descent way of doing so. Any tutorial, help or tips?
Dark Serpent
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Posted: 13th Oct 2005 04:15
Ok ive had problems in 3ds max, DO NOT USE BOOLEENS!!! you can use the attach modifier wich combines them without effecting verticies. hope that helps

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Zergei
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Posted: 13th Oct 2005 23:34
Never used booleans, i do my models pixel by pixel when attaching and all....

Still looking for some Milkshape tutorials...
IanG
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Posted: 14th Oct 2005 20:34
Quote: "pixel by pixel"

vertx by vertex you mean - pixel is 2d

it's got to be said, why the hell are you using the boolean tools, your much better off using the extrude tool


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Manic
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Posted: 14th Oct 2005 21:19
i don't think anyone's using the boolean tools...

erm, i don't really know what the matter is tbh, maybe you've got some weird vertex weights, or some verts are somehow stuck to the wrong bones and that's sending it off...

or maybe the exporter is broke. which one are you using?

sorry i can't be more help.

Manic

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Zergei
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Posted: 15th Oct 2005 02:40
Quote: "pixel by pixel"


hehe, didn't noticed that. I was working on 2d at the time i wrote it.

I use panda exporter. And just to remember, i use 3dsmax, and I'm currently looking for some good Milkshape tutorials for the bones and animation stuff.
Legendx
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Posted: 19th Oct 2005 08:51
Hi,

I noticed the grief you are having with MAX 7.... I might be able to help you....i had heaps of issues getting MAX 7 working with Panda Exporter so as to work properly in DBP....but i finally solved it...i made screen dumps of the settings (i have these at home - can send you if you like) in Panda which I can send you if you like...one wrong option can stuff everything up...basically i believe your issue is most likely the setting in Panda which you can choose the radio button for either "Matrix..." or "position,scale and rotation" (can't remember the exact names, but think it's on the first tab) - you must choose "position, scale and rotation" - if you have the matrix option selected you will get limbs moving out of sync and detached and all sorts of dramas...make sure you have "sub-frame heirachy" selected and make sure "bones" are selected also...

I use Bipeds for skeletons and physique modifier for skinning....make sure also that Physique modifier is top of the stack and any other modifiers are collapsed down - i.e. you should only have 2 modifiers for each distinct limb/object on the model - Physique (top) and Edit Mesh or Edit poly under it.

I can definately assure you that MAX 7 with Bipeds and physique DOES work (with the latest Panda version) in DBP (5.8+)

any questions let me know...

p

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