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FPSC Classic Product Chat / Casting Shadows

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 6th Oct 2005 02:24
In the entity fpe there is a parameter for how it casts shadows. I'm trying to get it to cast shadows on the environment, but not on itself. I keep getting these lines on my entities diliniating the triangles it's made of when full lightmapping is set on.

How do you get around this?
Sinistar
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Joined: 23rd Jul 2004
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Posted: 6th Oct 2005 03:06
Here's what I mean... see the lines?

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 8th Oct 2005 04:53
Can anybody figure out what's wrong with the lightmapper or my models or if there's a setting for lightmapping that makes it only cast shadows on things and not itself?

I can't seem to find the documentation on those lightmapping parameters.
Zero #43
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Joined: 5th May 2004
Location: ** in your head **
Posted: 8th Oct 2005 04:58
do you have shader effects on

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transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 8th Oct 2005 05:16
It might not be relevant, but this could happen if your models contain duplicate edges or faces.

Blender has an (easily fixed) issue of creating duplicate vertices.
Max had this problem in the past as well, although that was V4; it might be better now.
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 8th Oct 2005 05:31
Yea thats probobly it. The FPSC lightmapper (atleast to my knowadge) is a verry hi detail one, when set to full.

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 8th Oct 2005 07:00
I use milkshape.

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