Well, game loads now. Had to place SetCollisionsPRO( ARMY_MEN, WORLD_MESHES, ELLIP_2_POLY, RESP_STICK, DYN_NO_RESP,0) at the very bottom of my code. But, still not working.
#Constant NCULL_COUNTER_CLOCK 1
#Constant NCULL_CLOCK 2
#Constant NCULL_NONE 3
#Constant TYPE_NGC_ELLIP=1
#Constant TYPE_NGC_MESH=2
#Constant ELLIP_2_ELLIP=1
#Constant ELLIP_2_POLY=2
#Constant RESP_STICK=1
#Constant RESP_SLIDE=2
#Constant RESP_SLIDE_NO_SLOPES=3
#Constant RESP_SLIDE_NO_GRAV=4
#Constant RESP_SLIDE_NO_ACCEL=5
#Constant RESP_NONE=6
#Constant DYN_NO_RESP=1
#Constant DYN_RESP=2
#Constant DYN_RESP_NOTURN=3
StartCollisionPRO(000000000,000000000,000000000)
StartCollisionDebugPRO()
ARMY_MEN = 1
WORLD_MESHES = 2
make object sphere 1,10
CollisionTypePRO(1,ARMY_MEN )
ScaleObjectPro(1,3,3,3)
SetObjRadiusPRO(1,2,6,2)
position object 1,30,10,25
hide object 1
rem add center
load object "mediaconstructsuppliescentre.dbo",101
CollisionTypePRO(101,WORLD_MESHES)
ScaleObjectPro(101,12,12,12)
SetObjRadiusPRO(101,6,6,6)
position object 101,764,-25,325
this is in my main loop
rem NGC Function
RunCollisionPRO()
this is final line of code
SetCollisionsPRO(ARMY_MEN, WORLD_MESHES, ELLIP_2_POLY, RESP_STICK, DYN_NO_RESP,0)
sent msn invite,L.I.T. promise not to hound you too much.
[MOD Edited - JessTicular]
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