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DarkBASIC Discussion / Has anyone create any game for the Retro Competition

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xmen
22
Years of Service
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Joined: 27th Jan 2003
Location:
Posted: 20th Feb 2003 21:55
Have you made any game for the Retro Competition
or are you going to make any
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Feb 2003 01:03
not yet... and working on it
using DarkBasic Enhanced 1.13 - there is a reason over pro right now, but i may switch at the last second i'm just not sure yet.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
UberTuba
22
Years of Service
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Joined: 5th Oct 2002
Location: Brittania
Posted: 21st Feb 2003 01:08
better to make the decision now, or get the game in late because of incompatibilty.

Life is a terminal disease.
You never survive it.
xmen
22
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Joined: 27th Jan 2003
Location:
Posted: 21st Feb 2003 01:38
Is still prolems with incompatibilty between DBP AND DBC
gamefreaks
22
Years of Service
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Joined: 17th Feb 2003
Location: United Kingdom
Posted: 22nd Feb 2003 05:10
Yeah, im working on an update to 'Frogger' with DB 1.13

Loads of issues between the DBP Demo and DB 1.13! Just compiled a previous project from DB in DBP Demo and it has all sorts of problems!

I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day.
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Feb 2003 07:28
not really... i've learn to deal with the problems, its called Ciyanna (^_^)

no longer does Raven have to scratch his head over such worries, he just recodes Ciyanna to worry for him

seriously thou, i have been battling with both with the bugs and what i thought were bugs ... been reading closely with the manual - and since building UIS, i've worked on a new version of Ciyanna ... not as slick this time, but atleast i understand how everything is interacting properly.

I hope to compile a demo for that soon actually for everyone else, its not quite DarkBasic IDE ... but it does look better
and it deals with all these incompatibilities ... i'll probably explain more on release, but for now i don't have to worry about the niggles - as i have people finding them for me daily and telling me what is a bug and what isn't.
(it does actually tell you about REAL bugs before you compile, with a "warning this operation is known to be unstable")

well anyways i'm still on the clock here, i'll get back in a few days hehee

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
DaZCWA
22
Years of Service
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Joined: 9th Feb 2003
Location:
Posted: 22nd Feb 2003 08:13
My Metal Gear Project was originally going to be on the DBclassic but I wanted to keep as close as i could to the bit we all love about Metal Gear ie the lights, I found that I needed pro. I kant wait to see dis little ide thing sounds kewl.

DaZ

"There is only 2 ways off this island: The first is in little pieces and the seconds with me" - (Hunter/DaZ)
David T
Retired Moderator
22
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 22nd Feb 2003 13:32
I am, but it's in DBP

Visit [url]www.lightning-systems.co.uk[/url]
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