CALCULATE OBJECT BOUNDS%L%?CalculateObjectBounds@@YAXH@Z% - [DBProBasic3DDebug.dll]
SET OBJECT TO OBJECT ORIENTATION%LLL%?SetToObjectOrientation@@YAXHHH@Z%Object Number, Second Object, Flag - [DBProBasic3DDebug.dll]
LOAD STATIC OBJECTS%SL%?LoadNodeTreeObjects@@YAXKH@Z%Filename, Divide Texture Size - [DBProBasic3DDebug.dll]
MAKE OBJECT PLAIN%LFFL%?MakePlane@@YAXHMMH@Z%Object Number, Width, Height - [DBProBasic3DDebug.dll]
MAKE STATIC OBJECT%LLLLL%?AddNodeTreeObject@@YAXHHHHH@Z%Object Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker - [DBProBasic3DDebug.dll]
MAKE STATIC LIMB%LLLLLL%?AddNodeTreeLimb@@YAXHHHHHH@Z%Object Number, Limb Number, Collision, Arbitary Value, Cast Shadow, Portal Blocker - [DBProBasic3DDebug.dll]
DELETE STATIC OBJECT%L%?RemoveNodeTreeObject@@YAXH@Z%Object Number - [DBProBasic3DDebug.dll]
SET STATIC UNIVERSE%FFF%?CreateNodeTree@@YAXMMM@Z%X, Y, Z - [DBProBasic3DDebug.dll]
STATIC RAYCAST[%LFFFFFF%?GetStaticRayCast@@YAHMMMMMM@Z%X1, Y1, Z1, X2, Y2, Z2 - [DBProBasic3DDebug.dll]
SET STATIC PORTALS ON%0%?SetNodeTreePortalsOn@@YAXXZ% - [DBProBasic3DDebug.dll]
SET STATIC PORTALS OFF%0%?SetNodeTreePortalsOff@@YAXXZ% - [DBProBasic3DDebug.dll]
BUILD STATIC PORTALS%0%?BuildNodeTreePortals@@YAXXZ% - [DBProBasic3DDebug.dll]
STATIC VOLUME[%LFFFFFFF%?GetStaticVolumeCast@@YAHMMMMMMM@Z%X1, Y1, Z1, X2, Y2, Z2, Size - [DBProBasic3DDebug.dll]
MAKE EMITTER%LL%?MakeEmitter@@YAXHH@Z%Object Number, Size - [DBProBasic3DDebug.dll]
ADD OBJECT TO LIGHT MAP POOL%L%?AddObjectToLightMapPool@@YAXH@Z%Object Number - [DBProBasic3DDebug.dll]
ADD LIGHT MAP LIGHT%FFFFFFFFL%?AddLightMapLight@@YAXMMMMMMMMH@Z%X, Y, Z, Radius, Red, Green, Blue, Brightness, Shadow - [DBProBasic3DDebug.dll]
CREATE LIGHT MAPS%LLS%?CreateLightMaps@@YAXHHK@Z%Texture Size, Texture Quality, LightMapSavePath - [DBProBasic3DDebug.dll]
FLUSH LIGHT MAPS%0%?FlushLightMaps@@YAXXZ% - [DBProBasic3DDebug.dll]
GET STATIC COLLISION COUNT[%L%?GetStaticColCount@@YAHXZ - [DBProBasic3DDebug.dll]
ADD LIMB TO LIGHT MAP POOL%LL%?AddLimbToLightMapPool@@YAXHH@Z% - [DBProBasic3DDebug.dll]
ADD STATIC OBJECTS TO LIGHT MAP POOL%0%?AddStaticObjectsToLightMapPool@@YAXXZ% - [DBProBasic3DDebug.dll]
LIMB COLLISION[%LLLLL%?GetLimbCollision@@YAHHHHH@Z%ObjectA Number, LimbA Number, ObjectB Number, LimbB Number - [DBProBasic3DDebug.dll]
LIMB HIT[%LLLLL%?GetLimbHit@@YAHHHHH@Z%ObjectA Number, LimbA Number, ObjectB Number, LimbB Number - [DBProBasic3DDebug.dll]
OBJECT BLOCKING[%LLFFFFFF%?ObjectBlocking@@YAHHMMMMMM@Z%Object, X1, Y1, Z1, X2, Y2, Z2 - [DBProBasic3DDebug.dll]
GET STATIC COLLISION VALUE[%L%?GetStaticColValue@@YAHXZ - [DBProBasic3DDebug.dll]
REDUCE MESH%LLLLLL%?ReduceMesh@@YAXHHHHHH@Z%Mesh Number, Block Mode, Near Mode, GX, GY, GZ - [DBProBasic3DDebug.dll]
SET OBJECT NORMALS%L%?SetNormals@@YAXH@Z%Object Number - [DBProBasic3DDebug.dll]
SET LIMB NORMALS%LL%?SetLimbNormals@@YAXHH@Z%Object Number, Limb Number - [DBProBasic3DDebug.dll]
DELETE LIGHT MAP LIGHTS%0%?FlushLightMapLights@@YAXXZ% - [DBProBasic3DDebug.dll]
SET OBJECT FOV%LF%?SetObjectFOV@@YAXHM@Z%Object Number, FOV Angle - [DBProBasic3DDebug.dll]
SET STATIC SCORCH%LLL%?SetNodeTreeScorchTexture@@YAXHHH@Z%Image Number, Width, Height - [DBProBasic3DDebug.dll]
ADD STATIC SCORCH%FL%?AddNodeTreeScorch@@YAXMH@Z%Scorch Size, Scorch Type - [DBProBasic3DDebug.dll]
SET SHADOW LIGHT%LFFFF%?AddNodeTreeLight@@YAXHMMMM@Z%Light Number, X, Y, Z, Range - [DBProBasic3DDebug.dll]
SET GLOBAL SHADOWS OFF%0%?SetGlobalShadowsOff@@YAXXZ - [DBProBasic3DDebug.dll]
SET GLOBAL SHADOWS ON%0%?SetGlobalShadowsOn@@YAXXZ - [DBProBasic3DDebug.dll]
SET GLOBAL SHADOW SHADES%L%?SetShadowShades@@YAXH@Z%Number Of Shades - [DBProBasic3DDebug.dll]
SET GLOBAL SHADOW COLOR%LLLL%?SetShadowColor@@YAXHHHH@Z%Red, Green, Blue, Alpha - [DBProBasic3DDebug.dll]
ENABLE OBJECT ZBIAS%LFF%?EnableZBias@@YAXHMM@Z%Object Number, Slope Scale, Depth - [DBProBasic3DDebug.dll]
DISABLE OBJECT ZBIAS%L%?DisableZBias@@YAXH@Z%Object Number - [DBProBasic3DDebug.dll]
PERFORM CSG CLIP%LL%?PeformCSGClip@@YAXHH@Z%Target Object, Brush Object - [DBProBasic3DDebug.dll]
GET STATIC COLLISION FLOOR[%L%?GetStaticFloor@@YAHXZ - [DBProBasic3DDebug.dll]
CONVERT MESH TO VERTEXDATA%L%?ConvertMeshToVertexData@@YAXH@Z%Mesh Number - [DBProBasic3DDebug.dll]
HTTP CONNECT%S%?HTTPConnect@@YAXK@Z%URL String - [DBProFTPDebug.dll]
HTTP DISCONNECT%0%?HTTPDisconnect@@YAXXZ - [DBProFTPDebug.dll]
HTTP REQUEST DATA[%SSSS%?HTTPRequestData@@YAKKKKK@Z%Verb, Object, String To Send - [DBProFTPDebug.dll]
LOAD 3DSOUND%SLL%?Load3DSound@@YAXPADHH@Z%Filename,Sound Number,Silent Fail - [DBProSoundDebug.dll]
LOAD SOUND%SLLL%?LoadSound@@YAXPADHHH@Z%Filename,Sound Number,Flag,Silent Fail - [DBProSoundDebug.dll]
SET SPRITE RESIZE%L%?SetSpriteResize@@YAXH@Z%Mode - [DBProSpritesDebug.dll]
SPRITE PRIORITY[%LL%?GetPriority@@YAHH@Z%Sprite Number - [DBProSpritesDebug.dll]
My signature has been erased by me because it's LARGE.
Thank you for the votez!1!