It seems to me too much time and energy is being spent discussing the issue of creating and animating new characters by FPSC users. I mean, let's face it folks, the majority of FPSC users are not going to spend the time learning how to use 3DS Max or any other 3D character creation/animation software. Have we forgotten what FPSC is? It's a drag-n-drop FPS game maker. The reason you make a product like this is for people who don't want to, can't afford to, or don't have the time to learn a programming language or to model and animate from scratch. My hats off to those extremely limited few FPSC users who can do all those things, but the cold hard reality is that they represent .001 of the total FPSC user base.
What we need is more pre-made packs of animated characters and objects. Period. It's not rocket science for god's sake. The majority of FPSC users want more resources for their games. What are their choices? 1. Spend $3000 on 3DS Max and spend a year learning how to use the damn thing ---or--- 2. Send $50 to TGC for a new pack of characters and models that they simply have to drag-n-drop into their game levels, which is exactly why they bought the damn software in the beginning!
My point? Simple. Releasing the animation files and the source, and all that other bullcrap does absolutely nothing for the majority of FPSC users. It's useless. It's my opinion that TGC needs to spend less time catering to the elite few around here and start providing what the majority of users want...easy to use, drag-n-drop resources at a reasonable price.
--formally FPSCreators--
"Trust no one" --Deepthroat (X-Files)