On your 3d editor (3dmax/maya/lightwave/whatever...) create a camera and position it with all axis to 0 (rotation too), then set your viewport to that camera. Then position the gun til you're satisfied, then export. At dbpro, simply position and rotate the object (gun) exactly like the camera. (position object id,camera position x(),camera position y(),camera position z(): set object to camera orientation id)
Works fine to me...
All projects have been cancelled due to some important matters (darn it!) but "The mask of Zorah" is still continued...