I'm currently needing to parse a .X mesh and, while delving through all the dbGetVertexData* I was absolutely gobsmacked to find that while there is a dbGetVertexDataIndexCount() there doesn't appear to exist any way to get "which vertex from the data is at this index" (i.e. some sort of dbGetIndexData(int iIndex))!
My project is currently halted because of this... there's no point me being able to get all the data from the vertices when I don't know which vertex is at that triangle index!
Please, please, Mike/Lee/Raven/anyone - is there a function in the libs that, perhapse is not on the header files, that allows me to get this? Many thanks!