Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Seamless sphere?

Author
Message
FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 10th Oct 2005 18:49 Edited at: 10th Oct 2005 18:50
What would be the best way of making a seamless sphere. I mean one that is going to look seamless from any rotation. The one im currently using is splitting the texture at the top and bottom where it turns into triangles instead of squares(2 triangles together) and i need a way of stopping this happening.



Ive tried using the sky spheres from darkmatter but they dont show anything at the top or bottom, so is this even possible. Im using it to create a swirling cloud effect.

Attachments

Login to view attachments
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 10th Oct 2005 22:08
i think its impossible to make a seamless sphere unless the texture your using is rather basic,

it would be better to use skyboxes as you dont get this problem, but its easy enough to weld those few verts at the top and resmooth the normals, then it should look good


BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 12th Oct 2005 03:38
Seamless Spheres:



I've attached a Seamless sphere in this post.


SSDD
Same Sh** Different Day

Attachments

Login to view attachments
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 13th Oct 2005 01:24
Max calls those geo spheres


"Save the whales harpon a fat chick"
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 13th Oct 2005 01:54
most apps do,

i was refering to the textures myself not the fact that the spheres have no holes in


FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 13th Oct 2005 19:56
Yeah i was reffering to the textures but thanks for posting, although it does give me an idea, so long as each of those triangles are identical i could texture each poly indiviually with a seamless triangle image.

Thanks for the help guys
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 17th Oct 2005 22:05
With the sky sphere you have there, add this code:
xrotate object ID,object angle x(ID)+90
but replace ID with the object number.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 17th Oct 2005 22:09
better to solve problems than hide them :p


Darkbasic MADPSP
19
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 17th Oct 2005 22:39
why not judt move all the contents according to the players postion?

dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 18th Oct 2005 14:45
how will that fix anything


TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 18th Oct 2005 20:39
Quote: "better to solve problems than hide them :p"

Yeah but in this case the problem is the visible seams so hiding them is solving.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 19th Oct 2005 14:01
but for all you know his sky turns around or the ship can loop around the map or something, and hiding isnt solving it just creates more possible problems, like if he added more features to the game as i said above ^


TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 19th Oct 2005 21:07
The gameplay was 2D. If he wants it to rotate he can use a different axis.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 20th Oct 2005 20:12
The game is 2d/3d so the camera will never see anything more than a down view, so rotating it seems like the best option.

Btw the sky that will be rotating wont actually need to be seemless as it will be just particles (stars etc...), so the seams that are in the picture wont really be noticable.

Thanks again.
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 22nd Oct 2005 07:47
Since the 'seams' seem to be due to lighting. Set the ambient of the sphere to 100% and the lighting programs will disappear. I'm a little rusty with DBPro, so I can't rattle off the commands required. You may not even need them if you tweak the material settings of the model before you load it.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1

Login to post a reply

Server time is: 2024-11-27 14:25:03
Your offset time is: 2024-11-27 14:25:03