Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Characters and Waypoings ;-)

Author
Message
Xilch
19
Years of Service
User Offline
Joined: 10th Sep 2005
Location:
Posted: 10th Oct 2005 21:48
I have some problems with a prison level I'm working on.

a) The guard characters no longer follow the waypoints.
b) The guard characters just sit there and let you shoot them, and they don't even turn toward you.

They used to follow the waypoints just fine. Now they don't. Any suggestions?

This is a rather large prison, btw...

Attachments

Login to view attachments
SarusX
19
Years of Service
User Offline
Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 10th Oct 2005 22:22 Edited at: 10th Oct 2005 22:23
hold on, im downloadin it now. il edit this post when i find the issue.

ok, for a start, their main AI is set to 'chase'. try setting it to 'pace' i belive.

Visit us today at http://www.freewebs.com/pyramidproductions!

Coming Soon- 'Nightfall' Demo
Xilch
19
Years of Service
User Offline
Joined: 10th Sep 2005
Location:
Posted: 11th Oct 2005 00:50
Okay, I set all of the guards to pace.fpi and adjusted and cleaned up all of the waypoints because of some erroneous ones. I also set all of the doors except for the stairwell doors to require a key. This is a prison/dungeon after all. lol

Now, the guards don't travel the waypoints and no longer open any doors.

Here's my updated tower.fpm.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-10-06 18:12:52
Your offset time is: 2024-10-06 18:12:52