no particles in dbc xeno....
but gowmars theres another way (I cant test this today, ill check it tomorrow)
you can make a cloud texture or make one out of a skybox side (just make sure it's nice and big so that the tiling isn't too brutally evident) then make a big plain over ur level and texture it with your cloud pic. put it way up high but not so high it tiles alot or you can really see the edges, and point it down.
if ur using cartography shop, just load your level again, ***save it as somethign like sky.csm***, then make a big wall and rotate it and expand it so its way over your level, then delete every other object. then you can load sky.x when u export it, texture object [sky.x],[sky texture], just make sure your deleting everything else from your sky map, not the normal one
in your loop, put scroll object texture [your plain's number],0.01 or so. scrolling the texture 0.01 will make it about the speed of a slow flowing river, and 0.1 will make it about the speed of something falling. make sure you set the texture so the black is transpearent. you may have to use a negative number, or rotate the texture before you scroll it, depending on the wind direction.
hope this works for ya
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