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FPSC Classic Product Chat / --- FPSC MENU Maker ----

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Monster
21
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Joined: 3rd Apr 2003
Location:
Posted: 11th Oct 2005 14:32 Edited at: 11th Oct 2005 14:33
With this program you can adjust the menus for the FPSC game in a visual mode. Add, move, change the sizes, color and textures without touching any line of code! The program will approach both to beginners and to professionals. You will see the generated script and its changes in real time, and can make necessary changes.





get it from http://www.accode.com
more features to come...
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 11th Oct 2005 16:59
WOW! That's cool! I'll see if my dad will buy it, but we have to wait to see how much his credit card is billing him for the money exchange from the LAST order. Then I will see if I can buy it

Also, what about updates? Can these be expected free for owners of the program?

I also like how the code is at the bottom. Can people edit this if, lets say, they make a some option features in the FPSC source code, so could they type in their functions in the script?

Overall, very good job! I like the interface. Any chance of a demo or something? (Just a thought )

World War III: Battle At The Front
Website Coming Soon!
RastaMan
19
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 11th Oct 2005 17:41
Very cool Monster!
Monster
21
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Joined: 3rd Apr 2003
Location:
Posted: 11th Oct 2005 17:49
All updates will be free.

You can drag hud objects by mouse or change script at bottom - all changes will be shown in real time.
Zero #43
20
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Joined: 5th May 2004
Location: ** in your head **
Posted: 11th Oct 2005 17:51
save game/??

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Monster
21
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Joined: 3rd Apr 2003
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Posted: 11th Oct 2005 17:55
You can change any of FPSC menus or add new one.
Deadly Pixel Society
19
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Joined: 30th Sep 2005
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Posted: 11th Oct 2005 18:13
Nice 1, Monster! It looks just the ticket!

Render & Dismember. Dehumanize Society With A Digital Death Deity.
GGardar
19
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Joined: 23rd Sep 2005
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Posted: 11th Oct 2005 18:14
hey "monster" can you make a terrain program i would pay 10-25 $ for a good terrain program how would work with fpsc.
great work the menu maker.
Zero #43
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Location: ** in your head **
Posted: 11th Oct 2005 18:42
will save/load game work?!??!?!?!?! **getting excited**

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
RastaMan
19
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 11th Oct 2005 19:28
@ Monster - Off-topic question.. Are any more model packs planned from you? Looking forward to more.

Thanks
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 11th Oct 2005 19:43
@Zero #43:

I'm quite sure the answer is no, since all this program is, is a menu layout system. It doesn't "do" anything except save positions of the buttons and such. When you click on the button, it will run whatever script it is attached to.

-This...is my boomstick!
Zero #43
20
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Joined: 5th May 2004
Location: ** in your head **
Posted: 11th Oct 2005 20:04
You can change any of FPSC menus or add new one.


since quote doesnt seem to work for me... thats what monster said ^^

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 11th Oct 2005 21:35
Yes, I understand what Monster is saying, but if you think by making a Save Game menu that the Save Game feature will automatically write itself, compile itself and work, I believe your mistaken.

-This...is my boomstick!
Zero #43
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Location: ** in your head **
Posted: 11th Oct 2005 22:09
but if you think by making a Save Game menu that the Save Game feature will automatically write itself, compile itself and work, I believe your mistaken.


i no it doest.... you make the button.... script it.... test it....and so on

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Cellbloc Studios
20
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Location: Atlanta, GA
Posted: 11th Oct 2005 22:18
Ok, I'm glad you follow. I didn't want you to get the idea that if you make a menu called "What we do every night Pinky, try and take over the world!" that it would actually work.

I hope you enjoy his software!

-This...is my boomstick!
RastaMan
19
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 12th Oct 2005 00:50
Nice prg, using it now.

One suggestion, when you click 'Add Object' can you allow it to ask if it is to be a button, display, or whatever and use a placeholder?

Thanks.
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Oct 2005 01:33
Hmm, great pack Monster! I like it more than your Jetpak Add-On.
Àutomatic tint changer, cool. Now, it will be a lot more easy to position the huds than intering random values to check after...

Keep up teh good job!

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Rick123
19
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Joined: 26th May 2005
Location:
Posted: 12th Oct 2005 01:52
Could you make a terrain generator also?
Zero #43
20
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Location: ** in your head **
Posted: 12th Oct 2005 03:51
search google for Terragen

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Xilch
19
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Joined: 10th Sep 2005
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Posted: 12th Oct 2005 04:15
Lovely program! Just wish I knew how to import the terains into FPSC.
Cellbloc Studios
20
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Location: Atlanta, GA
Posted: 12th Oct 2005 04:17
So does just about everyone else.

-This...is my boomstick!
Wheel Gator
19
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Joined: 1st Sep 2005
Location: Im not sure ???
Posted: 12th Oct 2005 04:55
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 12th Oct 2005 05:06
All you need do to get a terrain into FPSC is place it as a static entity (.x file model) just like any other. That is once you have made it.

Its well documented around previous forum posts by myself and others. Theres a video link showing terrain in FPSC floating around somewhere - I posted long back.

Theres a pic attached of a full FPSC level size terrain in an MP level. The terrain covers the whole level at just below the normal ground plane level so all paths and such like sit on top of it. Placing such a terrain is a matter of getting the .x file model scaled correctly then - its default height correct in script and when you place the terrain entity you must click its position (place) in your level into the centre tile of FPSC as thats where the engine sees its actual location.

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transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 12th Oct 2005 10:14
Cool. Does it affect the framerate much?
Bored of the Rings
User Banned
Posted: 12th Oct 2005 10:25
I found that the frame does slow a bit and will get slower as you add more dynamic entities.
Monster
21
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Joined: 3rd Apr 2003
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Posted: 12th Oct 2005 14:01
I start working on terrain system for FPSC. It will be very simple to use but very powerfull addon. You'l be able to add terrains into FPSC in one click, modify in realtime...


Updated version of FPSC Menu maker will be out soon. All you want to see will be in.
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 12th Oct 2005 15:23
Terrains themselves have little influence (almost none) on Frame Rates if you are sensible and create your terrain with a sensible number of vertex points/polygons.

As a HMP generated terrain you could choose to create a terrain of say 40 x 40 tiles (or equivalent = to FPSC tile numbers) if you like which if I am correct would work out at 80 x 80 polygons for your HMP and final .x file model.

Thats what I do and it gives enough polys to make collision absolute while making the terrain shape relatively smooth and controllable.

Static entities in general have much less influence on FPS than do either dynamic entities or world objects (walls). Remember as they dont need to have any brains - keep their script files as simple as possible and their influence on gameplay small.

GGardar
19
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Joined: 23rd Sep 2005
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Posted: 12th Oct 2005 18:08
hey great "monster" i think im going to buy your terrain pack if it work complatly with fpsc. And monster how much do you think it will cost. And do you have any screenshots
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 13th Oct 2005 07:32
Monster... Not the Good Monster, the other one.

Terain Tools are already avaliable for FREE online, just search for them.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
granada
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 13th Oct 2005 12:22
Hi there Monster
All the addons look cool,how about using paypall.I never use credit cards ,i only use debit cards.

Dave

Windows XP Home 2002 Service Pack 2,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
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daihiey
19
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Joined: 5th Oct 2005
Location: away from you!
Posted: 13th Oct 2005 13:53
yea monster a terrain pack would be awesome it would go great with yur forest pack,keep up the great work

any one wanna give me free character models please??
Evil stick
19
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Posted: 13th Oct 2005 15:00
@Granada

Nope, he's not using paypal, nor planning to.

I ALWAYS have flame proof jacket...just in case...and a shotgun. If you want any, just ask!

We are all nice,except for that one who's name starts in a m and ends in erranvo.
RastaMan
19
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 13th Oct 2005 17:06
Looking forward to the Terrain Gen Monster. Very cool!


-Causa mortis
Shigidy Wigidy
19
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Joined: 1st Aug 2005
Location: Somewhere
Posted: 14th Oct 2005 02:45
Monster your a very smart dude or dudette

Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 15th Oct 2005 00:55
No, just a marketier.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 15th Oct 2005 01:45
Awesome stuff! Some models takes to mutch time to make Yourself so its great that that We have theese Guys.. Anyone that have bought something there, can You trust them? I dont want anyone to take My money to a Swiss bank-account! If this company is serious I propably will buy everything...


Mr Love

Dont trust anyone...
Merranvo
19
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 15th Oct 2005 02:02
"Don't trust anyone..."

Take your own advice. People can be decieveing.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
PureEvil
19
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 15th Oct 2005 06:43
hey monster could't you just script a cuple of buttons (like load game or something) and then put it in some sort of "button menu" so people can select it and place it? sorry if this sounds totally insane though cuz i'm new to the forumsss

Post the unposted...
Expect the unexpected...
But don't play the unplayed!!! ( If they're really bad, that is, which they probably are.)
PureEvil
19
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 15th Oct 2005 06:47
by the way that post was for the menu thing not the terrain... ... and sorry for the double-post...

Post the unposted...
Expect the unexpected...
But don't play the unplayed!!! ( If they're really bad, that is, which they probably are.)

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