For the first time I started to mess around with shaders last night and found that with shaders selected the game was hovering between 7-10 fps. Looked great but ran like a pile of old poo.
My system specs are: AMD Athlon XP 2800+ (2.09Gb), 1 Gb RAM, Nvidia GeForce FX 5200.
The map in question was just a couple of rooms (lab and control room prefabs) seperated by a maintenance passageway to see how the thing would run.
I have downloaded the latest drivers for my graphics card and it supports pixel shading. My PC is well within the minimum spec associated with FPSC but whilst it looks great it runs too slowly to even think about playing.
I ran it with just shaders and no light mapping but didn't make any difference.
Any suggestions?
*Keeps fingers crossed nobody says 'Get a new graphics card'*
Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton