db doesn't as such have a particle array... perhaps i should've madeit more clear
an array for the particles from XYZ and to Rotation XYZ (or rather Vector3

)
if you want the model to literally blow outwards, the mesh memblocks is all you need, but i'd hate to update for larger than 100 polygon models.
MaxScript is a simple extention of C coding with some Max keyphrases thrown in - it isn't particularly hard, just isn't particularly friendly either.
if you wanna export independant objects then check the SDK, it has a small script on using the object lists to do just that, you send the export information to the exporter from the lists from everything named p* or whatever
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?