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DarkBASIC Professional Discussion / do Retro Bugs count? (Mainly this goes to Rich)

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BackBONE
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Posted: 21st Feb 2003 17:43
Hi,

i planning to enter the Retro Competion.

Q: Do bugs count on your chance to win?

i mean is it better to minimice features and make them perfect - or put the features as preority. (for big Projects there are 2 Month probably les time to make it bugfree)

by
Richard Davey
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Posted: 21st Feb 2003 19:26
If the bugs impare the gameplay so badly that we can't actually play the game -then yes, this is going to ruin your chances slightly

Use your common sense really. If you submit something that works 10% of the time and crashes etc, then it's not likely to win anything. We will overlook certain things so long as they don't detract from the game itself.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
BackBONE
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Posted: 21st Feb 2003 20:55
Ok the there is a chance left! hehehe
David T
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Posted: 21st Feb 2003 21:01
I was thinking the same thing - but I suppose DELETE BSP not working is a pretty big bug

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BackBONE
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Posted: 21st Feb 2003 21:44
Just have the Demo of DBP.
every second comand in it is buged.

fortunatly dont have to use BSP`s for my style o game
Benjamin
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Posted: 21st Feb 2003 21:49
why use BSPs though? mind you, i dont use DBPro so i dont know what ur on about..

xxxpetratxxx
B. R. W
Richard Davey
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Posted: 22nd Feb 2003 02:03
"Just have the Demo of DBP.
every second comand in it is buged."

What utter bollocks.

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Benjamin
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Posted: 22nd Feb 2003 02:59
I know! totally bollocks and short stuff(whatever that means anywayz)

xxxpetratxxx
B. R. W
BackBONE
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Posted: 22nd Feb 2003 03:54
sorry but there are just a few things that driven me maaaad.
I agree caling it bollocks..
Its defenitivly great after all..

so shame on me.. gues i`m leafing now...
David T
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Posted: 22nd Feb 2003 13:32
why use BSPs though? mind you, i dont use DBPro so i dont know what ur on about..

BSPs are basically levels (like ones made in Cartography Shop) which, once loaded have full, one-command sliding collision. No static objects / calculations, just one command and you have full collision!

That's why I'm using them, but when you can't delete them it gets a bit hard :

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Kangaroo2
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Posted: 22nd Feb 2003 19:57
"Just have the Demo of DBP.
every second comand in it is buged."
"What utter bollocks."

Um sorry Rich but you're far from right there on a certain level at least. I downloaded the demo back in early November and the ONLY command I could get to work was the print command. Line froze it, input froze it, Make object froze it, load object froze it, load image didn't work - It wasn't that my code was wrong, I have been programming DB! for years. Also whilst it MAY have been to do with drivers or whatever, when I actually bought a copy of DBP and patched it with Patch 3, on exactly the same machine, it worked almost perfectly.

PLEASE Don't forget that just because something works on your PC doesn't mean it'll work on every body's... I have commented many times that the demo version I used was completely unusable (And I sent a LONG email via the website explaining exactly what didn't work, with source code examples etc.) - I bought DBP fully expecting it not to work, but tht if I waited for patches it'd b worth it

Worth noting again that with no change to my system the Patch 3 version of DBP is close to perfect, with the exception of that silly box collision for 2d. That sooo sucks. But for 3d its brilliant

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
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Richard Davey
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Posted: 23rd Feb 2003 13:28
I wouldn't have said that if the guy had posted that "dbpro doesn't work on my computer!" - but he didn't, he said 50% of the commands were bugged and, to be frank, that is bollocks. You might have got it locking up because it wasn't compatible with your PC configuration but you recognised it as being that.

"Gentlemen, we are about to short-circuit the Universe!"
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Rob K
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Posted: 23rd Feb 2003 16:14
"What utter bollocks."

No Rich, it isn't. Unlike you it seems, some of us here have actually used the demo and it behaves like a DBP alpha. The real thing is much better.

You really ought to get Lee to make a newer version of the demo. I mean, it isn't exactly hard - I presume he just has a macro in the compiler's source code which he has to switch in / out. I mean, the beta patches all compile in demo mode and they work fine.

NOBODY has a forum name as stupid as Darth Shader. I do.
Rob K
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Posted: 23rd Feb 2003 16:15
Talking about BSP bugs - PLEASE get Lee to fix the DELETE BSP bug (It does not work AT ALL) - how the hell can that bug have lasted so long.

NOBODY has a forum name as stupid as Darth Shader. I do.
Shadow Robert
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Posted: 23rd Feb 2003 16:20
There is nothing wrong with the Demo... once you grab the DLL set from the latest upgrade (^_^)

the only thing truely bugged about the Demo 1.03 unfortunatly are the DLLs as for some odd reason they weren't all updated, i'd suggest asking a friend who has the full version to zip up his DLLs and send it over - don't worry you'll still have the same time restrictions, just less buggy libraries

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Rob K
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Posted: 23rd Feb 2003 20:05
"once you grab the DLL set from the latest upgrade"

Raven - THE DBP DEVELOPERS should have done that though. A newbie to DBPro isn't to know that he has to download the retail patches and update the DLLs is he.

NOBODY has a forum name as stupid as Darth Shader. I do.
David T
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Posted: 23rd Feb 2003 22:11
Talking about BSP bugs - PLEASE get Lee to fix the DELETE BSP bug (It does not work AT ALL) - how the hell can that bug have lasted so long.

Already mentioned, 4th post of topic

It's a nightmare for me trying to make a retro game that can't unload levels!

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Rob K
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Posted: 24th Feb 2003 00:12
^^ Whoops, slip on the err keyboard, I can't think why I keep mentioning it (grrr...)

NOBODY has a forum name as stupid as Darth Shader. I do.
Shadow Robert
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Posted: 24th Feb 2003 00:27
Hey David... you know you can't actually delete the BSP as such - however i've noticed that there is a way to clear the core memory of it.

I might be able to mock up a Delete BSP command later tonite if i find the time - i'm sure its just a case of deleting the instance and setting the memory space to zero again

but then again that might seriously crash Pro (^_^) but one way to find out eh

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
The Darthster
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Posted: 24th Feb 2003 01:03
For some reason, the versions seem to be getting progressively worse on my copy of Pro. The demo worked fine for what I wanted, there were just a few free flight rotation problems, but I managed to make Quake III in 20 lines . I was so impressed I bought the full thing, but that version sometimes coloured objects a strange red tint, and the rotation commands still didn't work. Now I have patch 3.1, it doesn't load most of the objects, those that it does load are coloured red, the rotation commands don't work, sphere mapping slows down to a crawl, arrays aren't accessed properly (if at all), the 2d drawing commands are all blurry and emit a strange dithering pattern. Those are all the bugs I've come across so far, since I moved back to DBC for the moment. The only problem with DBC is that the 2d drawing takes so long (3 hours for a screen full of dots, as opposed to 5 seconds in Pro).

Do you have to delete your objects and stuff at the end of each program? I never do, and it still works.

Once I was but the learner,
now, I am the Master.
Rob K
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Posted: 24th Feb 2003 01:06
Are you using models in .X or .3DS format Darthster?

"but then again that might seriously crash Pro"

Not exactly an amazing feat eh?

NOBODY has a forum name as stupid as Darth Shader. I do.
Shadow Robert
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Posted: 24th Feb 2003 01:12
DarthSter... for 2D do what i do
make a bitmap memblock and plot in that, i'm not sure why the 2D commands plot so slow - but i can process an entire screen in just under 200ms using the bitmap memblock.

just create the same functions for the 2D for over the Memblock and its all cool (^_^)
it was the only way i could think of to get a UI that ran fast enough to actually be useable ... kinda continued that onto Professional now - and this technique is even faster <10ms

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
David T
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Posted: 24th Feb 2003 21:12
Raven - you can't actually delete the BSP? What the use in that?

If you can make a dll / command thingy that would be great!

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Andy Igoe
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Posted: 24th Feb 2003 22:23
delete bsp work for me, I have a game that plays over 4 levels atm all are bsp and the game is sequential. After completing the level I delete bsp and load a new one. It works for me, sorry.

As for the reference to testicles, I think that's best left for those places that ask you for card details and pop up all the extra browser windows whenever you try to click off them....

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Shadow Robert
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Posted: 25th Feb 2003 00:54
i dunno if i can or can't ... but if the function doesn't work then i can try to make one

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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