Well those who know me know i have been coding a Fun sim engine that uses fun physics.. that is sounds in space and well slight arcade feel .
the story i was originaly working on will require much media and as i have made leaps and bound in the modeling dept ..
i wont mak my dec 2005 full demo date so i wilscale demo back to what it can do now.
basicaly it will read a ship file and load that ship into the game .. setup guns and all thatare in the ship script .
It uses my auto turrets code.. so capitol ship have auto aiming realistic moving guns.
target drones have been replaced by a basic Cylon raider i knocked out in about 4 to 5 hrs (95% done)
it currently uses a crappy BSG model from a startreck bridge commander mod.
I'm fixing that and slowly rebuilding the mesh section by section .
many errors in it but it serves the purpose for now. Till i get time to replace it.(60% done)
i will be replacing one of my fighters with a Viper M2 from same ST BC mod. needs much fixing as well.(30% done)
right now enimies don't return fire or speed up to evade yet .
that will come soon. (40% done)
same for the missile systems. (70% done)
death explosions , i have media made .. and the quasi particle system in place .. just have to get the calling system hooked up.
(30% done)
hud is ok but no dash or details (40% done)
in game console (done)
remappable keys (done)
ini file for basic and deeper game settings (done)
load ships by .ship file (done)
auto gun ai (done)
blah ..blah ..
www.ejectedcore.com to see more on that crap . and pics and a few .wmv's
but for now a pic or two.
2 + 2 = 5 (for extreamly large values of 2)