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3 Dimensional Chat / Forgiveness

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Seppuku Arts
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Posted: 12th Oct 2005 22:10
I am making a scene called 'forgiveness' I decided to make a basic outline of the scene with premade characters, the man is going to be more ghostly...dammit just realised I could have made him glow, oh well. Feedback welcome



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BenDstraw
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Posted: 13th Oct 2005 01:00
nice job cant wait to see it finished. but you should tell the story so we know whats going on. but maybe im the only one interested in that kind of stuff.

"Save the whales harpon a fat chick"
Seppuku Arts
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Posted: 13th Oct 2005 14:39
thanks,

the story is, she's killed him, and his ghost has put his hand on her shoulder to say 'I forgive you' might make it into an animation with flash backs leading to the event of murder

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JoelJ
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Posted: 13th Oct 2005 18:41
what're you doing this in?
the water is perdy

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Seppuku Arts
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Posted: 13th Oct 2005 19:26
thanks, it was done in Cinema 4D.


Just incase anyone was wondering, the water was made like this.
Used a water like bump map, will post it on here later for you to see what you would look for. put reflections on and a little amount of transparency.

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Mucky Muck Ninja
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Posted: 14th Oct 2005 02:56
I would make the girl a little better lit because at first i didn't even notice her lol. Maybe use the glow from the ghost to light it.

Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
JoelJ
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Posted: 14th Oct 2005 05:36
I didn't notice the lady or the corpse...

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BenDstraw
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Posted: 14th Oct 2005 06:56
I noticed all three characters but thats just me. interesting story. keep it going.

"Save the whales harpon a fat chick"
Jiffy
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Posted: 14th Oct 2005 12:29
It looks really good, I'm very interested.


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Seppuku Arts
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Posted: 14th Oct 2005 17:57
@Chief the characters are premade, was hoping the writing on the image was a big clue, but once I've modelled my characters, you will notice them better, she's ment to be darkened to represent her feelings and acts of evil.

@Jiffy thanks

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Megaton Cat
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Posted: 14th Oct 2005 21:16
How did she murderize him?


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JoelJ
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Posted: 14th Oct 2005 21:18
Quote: "might make it into an animation with flash backs leading to the event of murder"

as one once said, "Stay tuned"

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Seppuku Arts
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Posted: 15th Oct 2005 02:29
yup, i am thinking of a twist, those who watch some of the movies I watch might guess it, I will make a practice animation with the two 'Zygotes' shown, and then do the real thing with me own models, because I am a very busy guy

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BiggAdd
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Posted: 15th Oct 2005 19:46
I see ou figured out how to make water. As its a WIP i cant realy say anything.


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dark coder
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Posted: 15th Oct 2005 20:07
well the waterfall thing on the left looks really bad, the water should be breaking apart or something and alot of spraying and foam at the bottom and big ripples going across, and the scenes needs more lights maybe a lamp under the bridge im sure you can get them same goes for around the people there needs to be ripples coming of them.


Seppuku Arts
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Posted: 16th Oct 2005 00:49
for the spray, I had to use metaballs because the shaders on CE6 for water spray particles is bad. for the waterfall, haven't quite thought about which way I would do it, prolly by alphamapping... I'm not sure how to make ripples, but will work it out, and the lighting I thought was good at representing emotions, but I agree, I could make it more realistic. Thanks for the comments

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BenDstraw
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Posted: 16th Oct 2005 01:32
is there a physics engine for C4D cause that might help in that endeavor(making realistic water movement and spray).

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Seppuku Arts
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Posted: 16th Oct 2005 01:45
not in my version

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BiggAdd
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Posted: 16th Oct 2005 16:44
Dynamics is the C4D Physics module. It is... Very... Very..... Very Slow. But its still good.

You could use the "Thinking Particles" Module and the Pyrocluster Module to make a spray.


SSDD
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Seppuku Arts
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Posted: 16th Oct 2005 18:51
the problem is, I don't think they're compatible with CE6

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BiggAdd
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Posted: 16th Oct 2005 19:19


Something like that.


SSDD
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Seppuku Arts
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Posted: 16th Oct 2005 19:57
I see, kewl, cheers dude, I'll try that

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IanG
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Posted: 16th Oct 2005 22:26
nice pic - a bit too dark though, and you need the dead male to be in another position, it currently looks like he is lying down and having a nap

how does she kill him - if he is stabbed add some blood to the water, but not too much


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JoelJ
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Posted: 17th Oct 2005 07:43
Quote: "add some blood to the water, but not too much"

too much blood would ruin it, but yes, blood would add to it...

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Seppuku Arts
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Posted: 17th Oct 2005 19:56
I think I mentioned this, maybe I didn't, but the blood wasn;t add as they are test charaters.

The water fall particles are getting on my nerves because of the crappiness of my graphics card, bloody evil thing, I guess I'll have to be patient, until I get a new comp

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dark coder
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Posted: 17th Oct 2005 20:34
you render using your gfx card


Seppuku Arts
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Posted: 17th Oct 2005 23:59
I never said anything about the render, the render speed is just fine, I ment handling the poly count, hence I was saying the waterfall was getting on my nerves and not the rendering

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BiggAdd
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Posted: 24th Oct 2005 18:56
i can get about 40 million polygons going.... untill my PC dies.


SSDD
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Seppuku Arts
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Posted: 24th Oct 2005 19:07
well, i'm afraid your computer is much better than mine , it has its good and bad days, I haven't abandoned this, the 'no named dude' is the dead guy on this scene, will have to work this out with my computer not being a pain

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BiggAdd
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Posted: 24th Oct 2005 19:11
well indeed


SSDD
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