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3 Dimensional Chat / is this Good?

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LLX
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Posted: 21st Feb 2003 20:31
jut created the first of 6 arenas from a 3d fighting game and i originally intended it to be a basic (safe) area, sort of a non threatening primer lever free of traps, i wanted to have the arena elevated like a platform but this looks pretty good to, so the question is should i go back into matedit and redo it as a platform (a process that is causing me some difficulty as im a bit rusty in matedit) or move onto the next arena?

BackBONE
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Posted: 21st Feb 2003 20:58
Forget MatEdit use MagicWorld!

http://www.all-seeing-i.co.uk/

looks ok to me after all.basic but ok.
LLX
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Posted: 21st Feb 2003 21:11
its sapose to be basic, well untill we ad in the 3 feet takk grind of lazer rops that sear flesh on contact, some details are below the question is though, platform or slop?

<=>Untitled Fighting Game<=>
Basic Story
In the future Corporations via for dominance of the marketplace, one section of commerce is the "Human Augmentation" sector. This sector of commerce caters

to humans seeking to improve their bodies and mind through genetics, cybernetics, or equipment. The Homo Superior Tournament is a competition where various

corporations gather together, "creating" a Rep to epitomize their best products and pit them against one another in lethal conflicts to prove which company,

and by extension which combatant, is the best of the best. Fights are deadly, but the payoff is 10,000,000 Credits. But Fighters don't only fight for money;

the fame virtually guarantees the winner, and any high ranked people who survive a lucrative Spokesperson contract until the next Tourney. However Human

Augmentation has more then just military applications and the tourney is strongly opposed by The "Green Pax" a organization who use augmentation for non

military proposes and oppose the lethal nature of the contest. Will this be the Last contest, and can the new breed defeat the former champion? And what are

these rumors of a Pure Human in the contest?
***********************
@Cybiko (Rori)
Rori Zan represents Cybiko and it's cybernetics, his body is augmented by high-end electronics that vastly augment his strength, his endurance and speed

are only marginally boosted.
Notes: Slow but powerful

@Gene-Tekka (Nikka)
Nikka Fillen, aka Catgirl Nikki, represents Gene therapy, she has been augmented with feline features. Ears which give her unprecedented reaction time due

to hearing augmentation, tiger markings on her skin for cosmetic appeal, feline eyes which let her fight equally well at night and during the day,

digigrade legs which gives her the ability to run on "4 legs" and to leap vast distances. Throw in her tail which auto balances her making her nearly

impossible to topple and claws for an added touch and we have a very mobile fighter indeed.
Notes: fast with average HP

@Stonegate Enterprises (Stan)
The pure human, Stan is clad in the most advanced, and lightweight equipment Stonegate can muster, giving him unparalleled "endurance." His armor can soak

a lot of punishment; he is here to prove that Equipment can still succeed.
Notes: average strength and speed, HIGH end.

@Zen Monastery (Master Aki)
representing not a corporation as much as way of life this spiritualist is here to prove the power of the mind over the body. Using his own chi he has a

higher then human speed, resistance, and strength but they are lower that the 3 above specialists, he counters his lack of raw power with skill and his Chi

Abilities.
Notes: Above average stats.

@None (Tony Zacks)
Unaffiliated to anyone no one is sure who or why the master street fighter has entered the tourney, the fact is that he fights for a cause, his fiancée has

left him as his manager and now works for one of the corporations. Apparently dating that corporation’s fighter, some believe they were blackmailed. The

truth is her body is quickly dying and she has joined with the Terminix Corporation hoping to get the technology she need to survive, Tony fights for the

prize money so he can buy the needed operation and she can return to him.
Notes: Below average stats

@Terminix Corp. (Xander Cross)
Mixing genetics and Cybernetics Terminix is on the cutting edge of the field but they’re chosen fighter seems like a robot. Not willing to look to the

technology they looked to the street fighting circuit and found Amy Carter Fiancée of Tony Zacks the 12 time world champion of the pure human circuits.

Orchestrating a plot to get her on their side they lethally poisoned here, now she is dying and only their technology can save her, if she can get Xander

the championship she gets the surgery and lives if not. Unfortunately Tony has also entered the contest. Xander is robotic, powerful but also suffering

from a lethal virus, the gene therapy and the cyber tech are clashing and Xander's Health is suffering.
Notes: Power and speed, poor end and health.

@Zad Industries (Becka Wong)
Representing her own fledgling corporation Becka is a geneticist with poor resources, she is hoping the prize money can get her company off the ground.

Unfortunately her experimental Gene therapy has made her powerful but wild, with each successive battle she becomes more feral, devolving into a dangerous

dragoness. Can she win without loosing her humanity?
Notes: STRENGTH, ENDURANCE, HEALTH, growing risk of berserk.

@Gov’t of Afria (Arnold Zeel)
Representing a government Arnold is in the tournament to prove the superiority of Afria military equipment against any opposition.
Notes: Average stats, no close range.

@Lexx Corporation (John Carter)
Representing Lexx is John, loaded to the gills with cyber technology he is here to prove the power of last year's champion by defeating his own company

predecessor.
Notes: Above average Speed and Strength

@ Tiger Dojos (Tiger Feng)
Representing commercial martial arts, Tiger is here to prove, like Aki, that the body is its own weapon.
Notes: Above Average Speed, Average Speed and Str, High Health

@Lexx Corp. (Amiga Cordel)
The Raining champion she has the body of a trained athlete, the greatest of Lexx’s last year technology, and has even sacrificed her lifespan to add in

genetics and equipment as well as honed Chi talent. She knows that if she’s looses she will b forever disgraced so she must defend her title, even if the

cost is her own life, if she goes she plans to go in a blaze of glory and take out all other contenders before she falls.
Notes: High everthing.

-------------------------
Planning
A fighting game, arena, (2D or 3D, presume 3D for now)
Fighters earn EXP and $$$ after each bout
Wins can come from a KO, Kill (attacking a KOed Opponent), Arena 10 second time out, or knocking the opponent into a trap that KO's or Kills them.
Default control: Shift=Jump, Control=Duck/crouch mode, Alt=Block
Each character has special techs and comands
EXP can be used to build up the character, $$$ can be used to buy extras, no new equipment but they can buy special IC perks, massages, better acomidations,

bonus features.
Only a few character will have projectile attacks, Aki (chi), Amiga (chi), and Arnold (guns)
Each character will have a secondary attack mode (SSJ Aki anyone?)
!!!!!!!!!!!!!!!!!!!!!!!!!
-Now We Code-
Character Design - 11 fighters, some npcs, areana, arena borders, traps, natural dangers
all 11 Fighters (Idle): 0%
all 11 Fighters (Walk): 0%
all 11 Fighters (Run): 0%
Some generic npcs for cinimatics/stands: 0%
Arena 1 (Basic) no traps: 100%
Arena 2 (lake): 0%
Arena 3 Quick sand pit outside ring: 0%
Arena 4, colapsing Cave: 0%
Arena 5 Lava Pools: 0%
Arena 6, final level, floating arena, outside the ring is a long DROP: 0%
Arena borders, electric forcefield, 3 feet high, does damage: 0%
Traps (Snipers, mines, brear traps to hurt and imobilize, Holo Bots (create clones with identical stats)): 0%

Character Creation - Idle animations, mode change animation, crouch, jump, attacks animations, KO and death animations
@Cybiko (Rori) 0%
Fist Launch (short-ranged), Leg Launch, Punch, Kick.
Alternate Mode: Spider: His limb extenders stretch he is capable of doing flying jumps, crash lads, and constricts like a large tick or snake.
Special Ability: Shoulder charge, jumping S Charge, and Diving S Charge.

@Gene-Tekka (Nikka) 0%
Techniques: punch, claw, bite, kick
Alternate Mode: Pride: She call a tiger, riding the tiger she is now capable of a tiger attack and a normal attack.
Special Ability: "4 Feet", by crouching twitch this character switches into feral mode, now in quadruped mode movement speed is doubled, and they are at a

lower position, crouching again makes them crouch low to the floor, you break out of quadramode by crouching twice in feral mode returning you to normal

crouch. Nikka can also perform a high jump by performing a crouch, any kind, and hitting the jump button.

@Stonegate Enterprises (Stan) 0%
Techniques: Energy Sword Slash, Kick, Punch, and Energy Bo-Staff
Alternate Mode: Drone, Launching a series of drones from his armor Stan is locked into a stationary position, (even in the air!) but is surrounded by a

sphere that halves all incoming damage in a gravity field.
Special Ability: Dump Armor: Dumping his armor makes him a normal human but it let's him do the next move. Detonate, he detonates his armor, the explosion

is powerful to kill just about ANYONE, the explosion take up 1/4 the screen and can kill Stan if he's in the radius.

@Zen Monastery (Master Aki) 0%
Techniques: Punch, Flying Kick, Kick, Flying Punch
Alternate Mode: She charges her body with power and her hair is lifted, held aloft but a glowing aura of power, in this mode all her attacks are tripled,

but it is draining on HEALTH.
Special Ability: Aki can grapple and Throw his opponents, he also can launch "Chi Bolts."

@None (Tony Zacks) 0%
Techniques: Throw, Punch, Kick, Nerve Pinch (Stun)
Alternate Mode: Chi Master, taping his inner strength in this mode he is capable of chi bolts like Aki.
Special Ability: Shut Down: Get any Genetic/Cyber/Equipment enemy down to 1/4 their normal Health and Tony can break their defenses instantly KOing them

with any attack.

@Terminix Corp. (Xander Cross) 0%
Techniques: Upper Cut, Axe Swipe (up to down) Kick, Break Neck (disable), and throw
Alternate Mode: Tank Mode - numerous weapons appear from hidden system such as arm knives, elbow spears, and knee buzzsaws
Special Ability: Missile Launcher, his many secret compartment open up and he gains access to a volley of missiles he can launch.

@Zad Industries (Becka Wong) 0%
Techniques: Claw Swipe, Tail Swipe, Bite, and GORE
Alternate Mode: N/A she’s butch enough as is.
Special Ability: She can fly by double jumping, oh and regeneration.

@Gov’t of Afria (Arnold Zeel) 0%
Techniques: Fire Gun, Shield, Extend Staff (6 feet), and Grenade.
Alternate Mode: Air Strike: taking a stationary position he can call in on his countries Laser Satellite to deliver an orbital laser strike.
Special Ability: Jet pack, flight, baby, fight

@Lexx Corporation (John Carter) 0%
Techniques: Power Kick, Rapid punch, Punch, Kick
Alternate Mode: Thruster, his back opens revealing a thruster tripling his speed whenever he moves in one direction.
Special Ability: Eye Laser, Hover: By taping the thruster he can hover for a short while.

@ Tiger Dojos (Tiger Feng) 0%
Techniques: Nerve Strike (Stun), High Kick (Stun), Flying Kick, Head Stop (jump and land on skull)
Alternate Mode: WereTiger, yes Tiger here has the power to assume an anthropomorphic form.
Special Ability: Chi Bolt, Chi-Invert: using Chi Tiger can use one of opponents special techs at random.

@Lexx Corp. (Amiga Cordel) 0%
Techniques: Rapid Punch (with added chi bolts), Chi Kick (A axe kick back flip that also launches a chi wave), Vampire (bites drain HP and refill hers),

Pyro (A Fire ball from the hand)
Alternate Mode: Chi Blast, she can do what Aki does but does not suffer any weaknesses
Special Ability: Detonate, on a successful grapple she can launch an explosive charge into someone’s chest, it does hurt her but barly.

Finalise Coding - EXP, Credits, and other systems

BackBONE
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Posted: 21st Feb 2003 21:28
i.c. u know how to plan a progy
but forget MatEdit!!

...um..and nice story (sound a bit like a mixture between street fighter and tekken)

wana see the result if its done!
LLX
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Posted: 21st Feb 2003 21:41
well id have to learn magic word first

but the question is? should their be a drop you have to jump over, wich i several feet, hardly lethal, then have to count in the force beams which as you might guess would pretty much assure damamge unless you can leap really high or fly or should geting back into the ring be easy as just leaping over the lazer wires?

Shadow Robert
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Posted: 21st Feb 2003 23:12
thats interesting...
personally i'd use Max/Milkshape/Maya/Lightwave/trueSpace though -

make the arena a seperate object to the terrain - and believe it or not until patch4 is released it is much faster than using a Matrix using an object

plus you can edit it better (which is really more what i prefer)

set the collision to boxes, as the outside is different to the inside just detect collision with the main area, everything else is ringout so to speak

there is a bit more stuff which could go into that plan... i mean i'd keep the characters developmentation seperate
but sounds interesting

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 21st Feb 2003 23:40
i always make detaile info on a project, but maybe i should elaborate on arenas ne?

Arena:
Their are 6 arenas, well 5 the 6th is exclusive to the boss, and the 5 are coosen at random for each battle.

Inside the ring is relativly safe with only the oposition and a frew randowm traps (snipers, bear traps, etc) but as you aproch the edge things get hary, the ropes a a lazer grid and just touching them can hurt you, so dont let your opponent box you into a corner, leaping over the rops putts you on the outside, and you got 10 seconds to get back in our you forfit the match, outside the arena things get hary, while their is one level that is safe outside most of them are deathtraps litteredwith lava pools, water traps, quick sand and numerous other environmental threats all their to slow you down from jumping back in.

Now the question is, should the arena be elevated like a box meanign you would have to makea leap over the lazer grid and the arena hight to get back in, or as used in the example a simple slop meaning you only have to clear the grid?

BackBONE
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Posted: 22nd Feb 2003 01:22
I would make the boss arena elevated.
And the others slope like.

To make the arena out of a model is truely a better way if you want more detail on it.
LLX
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Posted: 22nd Feb 2003 01:27
actually the boos level wil lbe elevated 30,000 feet in the virtual air, and with Amiga Power one good blow and ring out = game over, especially for Tony, course Becka and Arnold can fly so they can survive ring out, but everyone else....

Butas for the Arena model what exactly would i need for detail? its just a arena, what would the detail come in? Couse if i did go with a arena objt id have to figure out how to get this blasted Bryce 5 to work, or find a modeler.

BackBONE
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Posted: 22nd Feb 2003 02:13
Any details woud just pep it up opticaly nothing more.

...??.. so if you dont ha´ve a modeler how do u the caracters??? *confused*
LLX
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Posted: 22nd Feb 2003 02:26
I'll Bomb that bridge when i get to it. If need be ill just use the Dredded DARK MATTER!

But exactly what would up the optics, whats the visual benifit of a model over a land scaped arena?

Shadow Robert
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Posted: 22nd Feb 2003 02:33
there are many... in particular SPEED

in DB Std i make a terrain from a matrix, and the program will immediatly go from 100fps to 60fps, yeah still playably but when i use a model instead, it simply drops to 95fps

that is what i'd say is a major advantage... plus you can edit them up better

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 22nd Feb 2003 02:36
so are you infering i should us flat matrix and have all elevations done as OBJS or just large objects ?

BackBONE
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Posted: 22nd Feb 2003 02:43
no.. if you use a modle as landscape then you dont need the Matrix.. its just a little diffrent to handle.

get matrix height wont help then
LLX
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Posted: 22nd Feb 2003 02:48
what about fog?

BackBONE
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Posted: 22nd Feb 2003 03:10
I kno why you here, why you hardly sleep ... and night over night sit on your computer..

Its the Qestion that drives us ... You know the question as i did...

WHAT IS THE MATRIX Grinn


seriously now:

Matrix stuff is just a type of geometry.
Fog has nothing to do with it.
You can still do all those enviromental FX without a Matrix.

...u take the Red Pill,u stay in wonderland and i show you how deep the rabbithole goes.. *broad Grinnn...*
LLX
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Posted: 22nd Feb 2003 03:18
well i supose if it will improve frame rates i do it, i jsut gots to find a modeler that can export to a DB freindly format (Darn you bryce 5 darn you!)

BackBONE
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Posted: 22nd Feb 2003 03:45
Dont be so harsh to bryce.
I like it anyway. Indeed u shoud look for Milkshape or so.
LLX
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Posted: 22nd Feb 2003 03:49
ya but i cant figure out brice, i also have unlead cool 3d but my milkshape expired

BackBONE
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Posted: 22nd Feb 2003 03:59
forget about cool 3d... its kinda crap.
And brice is good for artwork and so.. but personaly i would never use it for game-type-modeling.
LLX
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Posted: 22nd Feb 2003 04:04
and their in lies my problem, i lack the softwhere to make objects in X or 3Ds, pitty two i could always use the dark MAtter for the fighters but it kinda limits eveything else...unless i can find a objectivist im pretty much restricted to deforming the land scape.

Shadow Robert
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Posted: 22nd Feb 2003 07:51
Bryce isn't really a modeller as such - i'd use one of those i mentioned above

if you want a Get Height command, simply use a memblock to grabs the height points of the vertex and place them within an array ... then its just a case of X by Y grab height

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 22nd Feb 2003 07:59
but i dont have those modeler its either bryce or cool 3d

DaZCWA
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Posted: 22nd Feb 2003 08:17
nice pic yer its good also nice design doc, very lengthy.

DaZ

"There is only 2 ways off this island: The first is in little pieces and the seconds with me" - (Hunter/DaZ)
LLX
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Posted: 22nd Feb 2003 08:19
thanks, but these guys think i should go with objects, and of couse to do that i need a x or 3ds exporter.

DaZCWA
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Posted: 22nd Feb 2003 08:27
stick to what you find easiest or fits your style more, its you game... make it your way.

DaZ

"There is only 2 ways off this island: The first is in little pieces and the seconds with me" - (Hunter/DaZ)
LLX
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Posted: 22nd Feb 2003 08:34
ya bu t eventually im gonna need models, and there in presents a problem, how am i going to create the verious extras...bugger..welli guess i'm bomb that bridge when i get to it....

KillMeStupid
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Posted: 22nd Feb 2003 10:56
gmax offers a tutorial to create a level with terrain. Its actually nice looking, the terrain that is.

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13
LLX
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Posted: 22nd Feb 2003 17:40
but does it export to a apricable format?

Shadow Robert
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Posted: 23rd Feb 2003 02:39
why would you need it to?
Bryce and Cool3D are not modeling software in their truest sense ... actually even in the vague sense i wouldn't call either of the modeling packages.

All you require is a format to export which you're capable of using in DarkBasic ... Gmax exports only to MD3 (unless you can find the 3rd party things), same with MayaPLE and Lightwave Lite

i'd recommend Milkshape for this, recently has been given a terrain plugin + you can export in MANY formats.
not sure why you'd want Apricable format, nor do i remember ever hearing of it

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
John H
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Posted: 23rd Feb 2003 05:35
GMax has a plugin which changes to .x, but the liscensing fee is outrageous (I heard around $50,000 per game title)

Id just suck it up and pay the 20 for milkshape

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
LLX
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Posted: 23rd Feb 2003 06:10
im between jobs atm so i cant get milk

Shadow Robert
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Posted: 23rd Feb 2003 11:39
thats not bad, $50k per title (MD3 is close to the region of $250,000 if you don't release the source)

and LLX you can't afford $20/€20/£12.50??
i don't know anyone who can't afford that, yet can afford to be connected to the internet

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 23rd Feb 2003 19:43
its call AOL free trial, ive been on free trials since oh....december i think.

Shadow Robert
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... damn, now thats probably one of the cheapest things i've ever heard of

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Shadow Robert
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Posted: 24th Feb 2003 03:08
you know Mete gives free copies of Milkshape to people who create plugins for it...

so erm if you created an exporter for i dunno, your own format that is used in DarkBasic - reckon that would be a cheap way of getting it. The SDK is on the site and is free to download

(^_^) hope to release a DBO plugin for it once they finally release patch4

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 24th Feb 2003 04:18
ya lets see...aol, earthlink, sbc yahoo, netzero, joi, and back to AOL...plugin you say...could prove interesting...but ATM i think wings 3D is doing fine, i just have to find a way to cut my poly count down, a pentagon with 380 polygons? sigh...but it's all begining to click probably take a week before im in THE ZONE and start coding like mad, until then BUGS AHOY! now onward to taking out the camera problem and getin my FPS and Cordinat to prints on screen so i can position the turnbuckles of DEATH!

John H
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AOL asks for it- they send a 1000 minute free trial every day in the mail lol I must have 10,000 free mins!

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
LLX
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Posted: 24th Feb 2003 04:49
they allso destroyed my credit rating, they told me "to end you trial do nothing" and suddenly im get my acout credited 30 bucks, and the accoutn only had $5, now i cant use my card but alteas they finally fixed it.

Shadow Robert
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Posted: 24th Feb 2003 07:09
nope if you check the small print you must phone upto 5working days prior to getting it turned off

never had to do it myself, but thats what the packet said... i signed up to AOL back in '99 and not looked back since for the time £15/month was pretty awesome for no call charges.

especially as before then i was using Eidosnet.co.uk and ended up getting like £300-500 phone bills per quarter.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
LLX
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Posted: 24th Feb 2003 08:10
ah but i callke them directly and the rep extende my mont hand told me i di dnt have to do anything...

indi
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Posted: 26th Feb 2003 15:26
bryce if u used it properly can actually export great landscapes and has features in 4.0 and above for things of this nature.

the rest could be used but wouldnt be as effective.

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