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FPSC Classic Product Chat / Want A Mass Multiplayer Option? Come Here!

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Message
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 15th Oct 2005 23:56 Edited at: 16th Oct 2005 00:02
OK, I'm trying to get Kaneva to make it so we can Import FPSC levels so we can easily make them MMO (Mass Multiplayer Online).
I believe Kaneva allows you to have up to 20,000 players on your game, and it allows you to import levels from other game programs, well, my plan is simple, if we can get alot of people to ask them for a plugin to let us import FPSC maps then I think they will seriusly consider it, thats if they get enough requests, so please go to http://www.kaneva.com/suggestions.aspx?mode=F&category=Feedback and ask for a plugin that would enable us to import FPSC levels and make them MMO's. If you don't want to write one, I'll write one for you, but don't submit your feedback to Kaneva twice, and don't steal other peoples message, if you want one, ask me to write it for YOU. I would be more than happy too
-Sunflash

When FPSC gets good enough, lets make a Redwall game!

crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 16th Oct 2005 00:58
kaneva uses 3ds max or gmax for level design cant really see them making a fpsc plugin but hey why not the kaneva platform is still in beta

a better idea would be for tgc to make it so fpsc levels could be exported to either arw format for kaneva or 3ds max format

but hey why not get bugging them they may give in
Arness
19
Years of Service
User Offline
Joined: 26th Sep 2005
Location: on my computer what do you think?
Posted: 16th Oct 2005 04:06
not to say its impossible or i hate it but that would be kinda of scary and hard facing 20,000 people at once

Fps Creator Forever!!!and ever and ever and ever and ever...
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 16th Oct 2005 05:49
lol, thats the max, I would want only like, 1000.

When FPSC gets good enough, lets make a Redwall game!

PureEvil
19
Years of Service
User Offline
Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 16th Oct 2005 05:51
ummm...there could be er.... TEAM DEATHMATCH!!! besides, everyone ELSE will be against 20,000 players. also, there might not 20,000 players in one arena ( if they take multiple arenas) i'm gonna go ahead and ask 'em


PureEvil

Post the unposted...
Expect the unexpected...
But don't play the unplayed!!! ( If they're really bad, that is, which they probably are.)
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 16th Oct 2005 09:11
Are you kiding, sales will sky-rocket! And FPSC users will Kaneva will be willing to do this.

TGC, please tald to Kaneva about this! This will change FPSC multiplayer games forever!

When FPSC gets good enough, lets make a Redwall game!

crow34
19
Years of Service
User Offline
Joined: 22nd Jul 2005
Location:
Posted: 16th Oct 2005 20:55 Edited at: 16th Oct 2005 21:05
let me put a stop to this straight away this was just a speculation thread on how it might be done not

everybody go out and do it jeezzzz

all you guys who are jumping for joy about kaneva better read the licence agreement it rounds of to the tune of 50,000 dollars

i dident mean to get everyone so worked up just suggesting ways it might be done thats all

http://docs.kaneva.com/bin/view/Public/KanevaFaqGettingPaid

look before you leap people fpsc is far more user friendly
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 17th Oct 2005 03:22
what rounds off to the tune of $50,000 dollars?

When FPSC gets good enough, lets make a Redwall game!

Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 17th Oct 2005 09:36
You must've also become so wrapped up you've missed who develops it.
Not to be funny, but while it sounds exciting, A6 Game Studio sounds good on paper; but actually using it is a very different matter.

Another point to make, there would be no way to integrate this without a heavily modified version of FPSC.

There isn't much revolutionary about this system, developing an MMORPG Server<->Client System isn't really the major issue.
Having the hardware, providing constant maintainance, creating it to handle "Nth" characters seemlessly, developing the engine around the network so it doesn't become dependant performance wise on either.

Most MMO Systems, require specialised solutions. Otherwise you end up with ROSE, Gunz or Priston Tales style Ping-Rates.

If features like this were warrented for FPSC, then they would be developed in-house.

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