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3 Dimensional Chat / Lightwave Animation

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Sycleoth
20
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Joined: 16th Feb 2003
Location:
Posted: 22nd Feb 2003 04:17
hello, sorry but I am new to this stuff like alot of others here. A good friend of mine has DBP, and he wants me to create some humaniods for a game we are developing. I can get to the adding bones/animation. But what exactly do i have to do. Do I just Rig my Model with bones, and IK then Export it to .x or do I have to do something else to make it work? Thanks for your help.
Thanks,
Brad
Frost Works
pathfinder
21
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Joined: 5th Sep 2002
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Posted: 22nd Feb 2003 14:44
I recommend getting a book mate. Bones is pretty nasty within lightwave until you understand the processes involved

Eddie Gordo
20
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Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 22nd Feb 2003 23:35
i agree with PF lightwaves bones are tough to use well

Artifact Basic-5%
Epic Crossings RPG-25%
Sycleoth
20
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Joined: 16th Feb 2003
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Posted: 24th Feb 2003 07:40
Well I know how to make a person animate, bones and everything. But I just wouldnt know how to Convert the animation to DBP without any messups. sorry for not being spacific.

Thanks,
Brad
Shadow Robert
20
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Feb 2003 08:01
for Professional it should just export straight...

"Never Trust a Man with a large X across his chest" - Action Man

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
pathfinder
21
Years of Service
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Joined: 5th Sep 2002
Location:
Posted: 24th Feb 2003 13:04
ah right, goto http://www.dstorm.co.jp and get the .x exporter. Works fine for me. If you look back in the past there are a few discussions on settings and useage etc.

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