in max if you want to make a quick render press F9 - renders with the last setup (from start up defualt values)
figuring out bones within Max isn't easi for anything complex, but rewarding once you do...
You can always animated the old fashion way with keyframes, personally I'd use bones because Max's interpoler has ALOT to be desired and i doubt they'll ever update that aspect.
To produce a key frame animation, click the "animate" button with the little key button next to it down... the animation bar will go red, which means you're in keyframe mode - simply select and movethe object you wish to animate, move the frame scroller (the horizontal scroll bar below the animation measure) to the next frame you want to key frame and set a new position. Keyframes are automatically created - the close together the keyframes are to actual animation frames, the less max will be able to mess up the interpol. Unfortunatly the animation within max is all tied in to each other and each frame you work with contains all the object - this is a curse for hierachy animation like that ... because it is good to setup the keyframes for each limb seperately. You can use the project manager and animation manager to setup the different keyframe zones for each limb, however they're are overly complex and to be honest it takes more time that worth - i'd only recommend them on larger projects, even then i'd personally setup several scenes rather than battle with that
There was a keyframe animator that was once created for DB by mike - perhaps he'll rerelease a dbpro version
[b] New interactive driving system... i like my new blue and black steering wheel

[b]