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FPSC Classic Product Chat / Menu Monster v 1.0 (beta)

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Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 20th Oct 2005 00:00 Edited at: 26th Oct 2005 01:19
Because of problems in development of the GUI, I am going to release the Menu System First. Also, because of the delay with the GUI I have not completed the converter, this will also be released at a later date.

Enclosed is Menu Monster v 1.0 and the Arenec Menu with all media.

Few errors are known as of this moment, feel free to post any that you find.
I do know that Background does not streach images to fit the background.

[redundant]
[edit]Fixed[/edit]
I do know that images greater then 640 x 480 do not fully show... I am looking for the answer to that one. Screen width and height seem stuck to 640.
[/redundant]

Use the Arnec Menu as an example before moving on to making menus by yourself. I know that as this still is a scripting language it is not attractive, but using this is VERY simple, if you give it a try.

Download Menu Monster v 1.0 Here 1009kb
Merra Tech: FPSC Universe

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 20th Oct 2005 00:02
Merranvo, thanks for changing your name and avatar. It was too confusing. Downloading now...

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
RastaMan
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 20th Oct 2005 01:12
Very cool! Can I add it to FPSPack and sell $$$ it? j/k

Nice job.


http://www.rastaworld.com
- cave quid dicis, quando, et cui
Benjamin 2005
19
Years of Service
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Joined: 3rd Oct 2005
Location: The Netherlands
Posted: 20th Oct 2005 01:19
Cool, excellent! Will you release something like this for sp only games too?
Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 20th Oct 2005 01:28
Uhh... it can be used for both. I only showed MP as an example because I am developing Arnec MP. The screen shots are old, but it is still a good menu.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 21st Oct 2005 00:38
87 views... 44 downloads... and 3 replies...

Come on, you can do beter. Just tell me what is needed, or what should be fixed.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 23rd Oct 2005 01:24 Edited at: 23rd Oct 2005 01:37
I'm just about to run it, thanks for all your work Mrranvo, we really don't diserve this

When FPSC gets good enough, lets make a Redwall game!

kraM
18
Years of Service
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Joined: 14th Oct 2005
Location: SoCal
Posted: 23rd Oct 2005 01:35
Nice work Merranvo, looks great so far!

Thanx
Mark
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 23rd Oct 2005 01:36
well, I found an error in the first second I had Manu Monster, how did you miss this one? lol, just teasing, I know it's prbably something to do with my comp, or else you would have caught this. But when I try to run Menu Monster, I get this error (see image).

When FPSC gets good enough, lets make a Redwall game!

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Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 23rd Oct 2005 02:58 Edited at: 23rd Oct 2005 03:04
Due to all User Support, I have managed to fix a couple more errors and complicate the source even more.

(Not really, but it adds a little power to the engine)

Sunflash, I think this update will fix your error. I never realized that DBP fixes it self into 640, 480 and that that wasn't an error on my laptop.

I added a small command to find your max display mode and use that, if there is no SET value for display, and if the SET value is not supported, go to the greatest value your computer can handle (which may need to be fixed to something).

if you have higher then 1024 capacity, test this because I don't know if FPSC can HANDLE higher then 1024, (because it sends the Screen Size of the Menu to FPSC. ) Simply delete the set comand (and line) in the .monster file, then run menu.exe.

The update is in the old link (I have just replaced the file)

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 24th Oct 2005 04:38
hmm, I still get the error... odd.

When FPSC gets good enough, lets make a Redwall game!

Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 25th Oct 2005 00:15
okay... can you give me specs?

Every other lamb, can you please speak up?

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 25th Oct 2005 04:17
*squirms* um... I... I don't really know how to gather the specs. People have different meanings for specs, so I get confused when people ask me to get them.
Do you want me to go into the DirectX Diagnostic tool? Or is there another way to get them.
And finally, be specs, what exactly do you mean? please list it all, like Video card size, memory size, procceser .etc
thanks,
-Sunflash

When FPSC gets good enough, lets make a Redwall game!

Wheel Gator
19
Years of Service
User Offline
Joined: 1st Sep 2005
Location: Im not sure ???
Posted: 25th Oct 2005 16:35
@Merranvo - hey dude do you have MSN messeger. (so i can talk to you and bullshock at the same time when we are working on stuff)

I do textuers really good.
Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 26th Oct 2005 01:17
Yeah, I have messenger, ask bullshox for the email.

And Yeah, DXDiag stats will do.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 27th Oct 2005 09:01
ok, you can have my specs... just don't laugh
If you need anything that isn't posted, please ask.

Memory: 736 MB's RAM
DirectX Version: DirectX 9.0
Graphics Card Total Memory: ok, weird, it says N/A, but several days ago it said 32 MB's, any idea why it won't register? Could that be why FPSC won't even fully load?
Processer: AMD Athlon(tm) XP 1800+, ~1.5GHz
Operating System: Microsoft Windows Professional (5.0, build 2195)

When FPSC gets good enough, lets make a Redwall game!

Merranvo
19
Years of Service
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 28th Oct 2005 23:31
Hmm... don't know what to say...

Looks like you don't have SP1/2 but that shouldn't make a difference.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Nov 2005 23:10
New Update, now Menu Supports FILE IO
Added TIMER
You can now change text for KeyShow
Runs Faster (much better)
A Couple Irrelivant Things Fixed

ReadMe.txt
Product: Menu Monster v 1.0
Lead Programmer: Merranvo
GUI Programmer: Bullshock 2
Thanks Given:
Monster: For pushing me into completing the code
RastaMan: For making something to compete against
Noldor: For being nice with free models
Lee Bamber: For Making Something Worth While
Gregory: For use of DBP and Compiler

Hello Dear User, and Welcome to Menu Monster v 1.0, real menus, fast results.
Menu Monster is a quick to learn and easy to use Menu Scripting System,
Developed For FPSC, Menu Monster Supports general control over the FPSC Client,
however, it may be used to make menus for any application that you may conceive.
The Arnec Menu is incuded as a sample. All content is to be used solely for the
purpose of education. All Rights are Reserved.

NOTE: The GUI Menu Builder is not Included in this package, this will be released
separatly at a later time.

All Menus MUST be named menu.monster, and all Media MUST be within the same folder
or within a subfolder in the selected folder. monster files may be opened with
notepad or the GUI Application, which will be provided at a later date.

Include a copy of the original setup.ini and rename the setup.ini the number of
the state that it is run from


These are the ONLY commands currently supported. Others will be added later.
The starting state is 0.

PreLoad Commands
(Place Before Declaring a State)
SET:textsize:textfont:screenwidth:screenheight:screendepth
MUSIC:location

General Commands
Name Usage Desc
STATE STATE:number Creates a New Blank Screen
GOSTATE GOSTATE:number Changes to the Selected State

SOUND SOUND:location Plays a Non-Repeating Sound
VIDEO VIDEO:location Plays a Non-Repeating Video

IMG IMG:location,X,Y Displays an Image
BACKGROUND BACKGROUND:location Displays an Image as Background

BUTTON BUTTON:state,X,Y,Width,Height Creates a Button, Runs Selected State
KEY KEY:key,X,Y,Width,Height Creates a Button, Changes Key Value
of Selected Key

TIMER TIMER:time ms Pauses Menu for x ms.

KEYSHOW KEYSHOW:key,X,Y Displays the Value of Selected Key
TEXT TEXT:text,X,Y Displays text of given value
(Use / for ,)

TEXTFONT TEXTFONT:fontname Changes the font of selected type
to that of the fontname, if exist

KEYFONT KEYFONT:fontname Changes the font of selected type
to that of the fontname, if exist

TEXTSIZE TEXTSIZE:size Sets the text size to that of the
given value

KEYSIZE KEYSIZE:size Sets the key size to that of the
given value


TEXTBOLD TEXTBOLD Sets the text to Bold
KEYBOLD KEYBOLD Sets the keytext to Bold

TEXTITALIC TEXTITALIC Sets the text to Italic
KEYITALIC KEYITALIC Sets the keytext to Italic

KEYNORMAL KEYNORMAL Sets the text to Normal, Tamoha
Font and size 12
TEXTNORMAL TEXTNORMAL Sets the keytext to Normal, Tamoha
Font and size 12

NOCENTER NOCENTER Uncenters the text
END END Exit Menu
COMPILE COMPILE Create

OPEN OPEN:FileName Open a file for reading or writeing
READ READ:LineNo,IfEqual,StateNo Read a File if line equals value, gostate
WRITE WRITE:LineNo,Write Write a line to a file.

Your mod has been erased by a signature.
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 6th Nov 2005 06:39
Hey Merrenvo, I got a new graphics card (128 MB) and now Menu Monster works fine! Thanks for all your help and hard work!
-Sunflash

When FPSC gets good enough, lets make a Redwall game!

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