Merranvo,
You miss the point entirely. I never did say that we can see accurately at 200 FPS. Notice what I stated in my post ... that we can certainly see more than 30 FPS. Therefore, why lock FPSC to 30 FPS. It makes a difference if when using a computer instead of watching a television. As noted, a TV does not need more than about 30 FPS because of the low resolution and the slow refresh. This creates blurring that will help to fool the eye into seeing smooth motion. The higher resolution and faster refresh rates of computer monitors make it so that the eye is not so fooled at slower frame rates. Therefore it is not the best thing to restrict frame rates to about 30 especially when the eye can see 60 or so on a computer monitor.
Quote: "Even more confusing is you "200 fps" game... lets do a little math.
I don't believe that you can push 200fps with real graphics and not suffer severly."
Here you make two statements and then fail to support your claim. You state, "lets do a little math" and then do none. What were you attempting to prove? Secondly, you state what you "believe" but then do not give any supporting evidence. Why would you "suffer severly" at 200 FPS? What exactly are you refering too?
In any case, the project I was referring too (with over 200 FPS) was not a completed game or even a completed level. The idea I was trying to get across is that the movement of characters and timing was not affected by the frame rate display on the monitor. In other words, the character did not appear to run when he was walking, etc.