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3 Dimensional Chat / My SkySHPERE Tutorial

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CodeSlinger
21
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Joined: 3rd May 2003
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Posted: 21st Oct 2005 07:07
Hay all!
If anyone is interested in a demo of what you can do with skySPHERES I've been frantically typing away at my keyboard to come up with a decent example. Here's what I have. A basic 3-d matrix with day/night cycles. Daytime sky is a typical blue cloudy day with two levels of clouds. Working on the fight stuff with characters now but upon realizing that this project may never be "done" I thought I'd offer it to anyone interested. I basically took the code from the skyBOX example and changed it to use spheres.
CodeSlinger
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Posted: 21st Oct 2005 07:50
O, by the way you will have to download all source files or let me know and I can email them to ya.
CodeSlinger
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Posted: 22nd Oct 2005 00:59
Screenshot

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Jiffy
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Posted: 22nd Oct 2005 07:45
Looks nice, although a .jpg would have been better.


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CodeSlinger
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Posted: 22nd Oct 2005 22:37
A bit of a rookie question (ahem) but how can I throw a jpg out here?
John H
Retired Moderator
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Posted: 23rd Oct 2005 07:18
Under attachment just attach a jpg rather then a MS Word file


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CodeSlinger
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Posted: 23rd Oct 2005 16:33
Ok here we go. A shot of night time and the code for those interested in just following the code instead of seeing the exe.

Oh and by the way...
ALL MODELS AND ANIMATIONS WERE COMPLETED BY PSIONIC! ONCE AGAIN YOU CARRY US OUT HERE! THANKS!

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CodeSlinger
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Posted: 26th Oct 2005 04:42
After much tweaking I've added a mountain range boundary and restricted movement to within the valley. New daytime screenshot included. All suggestions will be welcomed!

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JulesD
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Posted: 26th Oct 2005 11:56
Do the clouds move and are there any seams?
CodeSlinger
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Posted: 26th Oct 2005 13:25
Check out my function I'm using to create the sky. It's commented pretty good I think. But yes the clouds move across the sky. There are two layers that move at different rates of speed. Right now the speed is hard coded but I'll probably change to a variable and, with the addition of a create weather function, adjust the speed according to how windy it is on any given day. I was trying to find the simplest way to make low hanging clouds. Don't know if there is an easier or better way but this seems to be relatively realistic. It is a seamless texture but am trouble with seeing poly edges when looking straight up. So far my solution is "not let 'em look straight up " Here's the function:

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