Hello 2 all,
Lets get straight to the point. Okay, basically, I've done this before, but I dont know how I did it, never did. Im changing the default textures of the 'officer' character in the wwII section and the new texture DOES show up in the editor on the model, but when I do a test on the game, the texture isn't used. I tried to use a *.tga AND *.dds file, but the dammed thing wont work. I've done this before in an act of mystery, but I dont know how I did it. Perhaps, I saved it ( the tga file ) wrong or something. Somebody please help me, Im getting raped by this FPSC.
Secondly, is it possible to create a level in 3DSMax, convert it to *.x, then use the level as an entity in 3DsMax fully textured???
-Thanks
You are talking to THE dude, I am the dude. T.H.E. dude, there's no other dude like me. The dude is a way of life, you just dont understand.