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FPSC Classic Product Chat / normal mapping?

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wdc studios
18
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Joined: 15th Oct 2005
Location: mass usa
Posted: 25th Oct 2005 19:19
just wondering if that type of thing is possible, forgive me if it's a stupid question but I'm new to this.
Cellbloc Studios
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 25th Oct 2005 20:16
What's a normal mapping?

-This...is my boomstick!
wdc studios
18
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Location: mass usa
Posted: 25th Oct 2005 20:47
it's like a super bump map, you can use the detail off a high poly model and map it onto a low poly model
Pulsar Coder
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Posted: 25th Oct 2005 22:24
paralax mapping
FINN MAN
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Posted: 25th Oct 2005 22:31
There is a lot of object in FPSC medea that is normal mapped. So yes, just make shour you turn on the piexel shading.
wdc studios
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Posted: 25th Oct 2005 23:38
thanks, now may I ask what format should the normal map be saved in and how do I let fps creator know to use the normal map. I haven't been able to find much about acually useing normal maps just stuff on how to make them.
FINN MAN
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Posted: 25th Oct 2005 23:56
Well I do not know, but if you give me a little I will find out how.

I think you are going to need to creat a model
(in the .X format) that is normal mapped and then write a config file that the object use in fpsc and tell it were the shader is.

But I do know now if this is right and will write back telling you latter.
wdc studios
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Location: mass usa
Posted: 26th Oct 2005 00:07
Thanks Finn Man, Ultrahead it's known as paralax mapping also. I had only heard of it as normal mapping.
Pulsar Coder
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Posted: 26th Oct 2005 04:43
Yes, some refer to this kind of mapping as parallax also.

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