Quote: "While the steps would normally be good ones, FPS Creator tends to have fairly low frame rates even with level geometry that is not complex, that uses small textures and even when there are few entities (models) in the level. As a case in point, run any of the demo levels that come with FPS Creator (the scifi demos or WW2, etc) and pay attention to the frame rates you get."
Done so, the fps on my system is very stable always between 30-32fps with an (very) occasional drop to 26-27fps. Not bad.
I've created some larger levels already and I agree with John, just be sensible.
My level is much more complex and full of items then the demos are, but still I'm getting not lower then 25fps. I've created a training facility. One of the levels contains the following: Entrance (with desks, computer, seatings and a host). Training Room (with 14 desks + chairs + pads and two teachers), Sleeping Room (3 levels with beds & lockers & 2 people), Computer Room (8 computers + 1 technician), Living Room (4 tables, 12 chairs, lockers) and 2 Training Rooms (1 has a 5 levels with 4 elevators, the other is labyrinth with 10 items to collect).
The total facility is almost the full map, a number of levels high. It's connected through corridors and an outside platform to join two seperate buildings. In total there are about 10 people 'working'in the facility.
Once the player has finished going through this facility (he/she has had enough training), the player will go to an even larger facility to get more training. This facility has besides 9 rooms, a huge labyrinth in the basement and 14 people in.
Both of the facilities do have windows in the rooms, doors, a number of wall items and some overlays.
Even on a bad day (with lots of work already done on the pc and a number of programs running in the background) I still get 27fps with drops to 23fps at times. Wit a fresh start, I do get around 30fps with drops to 25-27fps.
My system? Judt a basic one.... AMD Athlon 2Ghz (XP2400+), 1Gb Ram and Radeon 9600 Pro 256Mb. I'm planning on testing it on a much older system to see how it performs there.
On the other hand, I can see that raising the fps would be very helpfull when it comes to larger and more complex maps. It would allow for much more characters in the maps too. When it comes to placing entities, FPSC is limited at the moment.
But raising the fps and creating more complex stuff, would mean that the min reqs would go up to. I doubt my system will be able to handle much more then it does now. Still sensibility required....
FYI Dan, look up the threads called Riker9. The guy who's working on that, has laready been able to raise the fps considerably. Not sure at what cost though.....
By the way, hi DAN, you just popped over from the 3DGS forums
If I do use FPSC to create a FPS? What's a FPS supposed to be anyway???