Thanks for the bump and the kind words
So, I think it is only fair I give an upadate ...
The core game was complete until I released the demo and realised that I needed to fundamentaly change the code to accomodate the lower spec'd user. So, I am now tweaking the collision detection and then I will be ripping the code apart and making it timer based instead of sync locked .. something I should have done from the start and something I will certainly be doing in all future projects.
The shop system where you buy upgrades between levels is almost complete. Just a few minor things to implement but only a couple of hours of coding to finish it. Although I may yet change the GUI. I'm not to happy with the look of it and
might change it to make it more like the options screen.
As for the options screen ... it's about 50% complete. It could be finished in two or three days if I set my mind to it. The trouble is, at this time of year there are too many distractions.
Also, I have just bought www.scragglegames.com and need to do something with it so that I am not just waisting money on an empty site.
And as if that wasn't enough, there is also the temptation of the caiman compo. I have an idea for a game that I could knock out in a month or so but that would mean Roughnecks would have to take a back seat until it is complete and it is always difficult getting back into a project when it has been left alone for a while.
But that's how things are at the moment. So, if you are waiting for Roughnecks to be completed (as I know a few people are) then don't worry, it will be. I'm just not sure if it will be in a week or in two months.
Watch this space