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FPSC Classic Product Chat / WW II media pack...work with FPSC?

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Krazykris
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Posted: 27th Oct 2005 02:52
I was just having a look at the WWII media pack by the gamecreator guys, and was wondering..is it possible to use the stuff for use in our FPSC game?

http://ww2media.thegamecreators.com/

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PureEvil
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Posted: 27th Oct 2005 03:22
yeh poroboly

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Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Storm 6000
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Posted: 27th Oct 2005 17:28
yes but ud have to import it all individually

Thanks
Adam
Krazykris
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Posted: 27th Oct 2005 19:42
Nice, So lets say i buy the pack

I won't need to convert anything into a different format or anything? And by import, do you just mean copying the files into the right directory?

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GGardar
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Posted: 27th Oct 2005 20:27
No i think you must make a .fpe file for the 3d models.

Ísland best í heimi.
Storm 6000
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Posted: 27th Oct 2005 21:05
The formats should all be correct because the pack is designed for DB but you will need to make sure every object you want as a new entity has a script with it, you will find all the objects that are already theree have scripts so you can copy one thats ready made and make the necessary changes then your entity will work in FPSC

Thanks
Adam
Krazykris
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Posted: 27th Oct 2005 22:08
Now that sounds great, thanks Storm

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transient
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Posted: 28th Oct 2005 03:41
If I were you I'd try to have a look at how the weapons in FPSC are constructed and animated before you start trying to import your own.

I've been looking at them in Fragmotion and there's nothing simple about how they're setup and animated. The manual doesn't really cover this kind of thing too well.

Even the static entity's may require some tweaking before they'll work.

Copying the scripts from other entities will be okay, but unless you know what your doing it could lead to a lot of frustration.

Not trying to put you off, but unless you know FPSC well or can get someone to help you it won't be as easy as "putting the files in the right directories".

instinct is more valuable than intelligence.....
Storm 6000
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Posted: 28th Oct 2005 03:44
thats true than can be complications but he can always seek further help with how to edit the scripts to make the entitys work

Thanks
Adam
Airslide
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Posted: 28th Oct 2005 04:19
The weapons would have to be (re-)animated to match FPSC weapon animations. Simpe movement hopefully won't be to hard - it's the reloading i'd be conserned about.

Work Hard. Do Your Best. Share The Glory. Do It Again.
Zone Chicken
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Posted: 28th Oct 2005 04:54 Edited at: 28th Oct 2005 04:55
Yes and no.
Here is the run down on why.

Weapons
1 .3ds file
1 .x file
1 .dbo file
1 512 x 512 uvmapped skin

these all would be compatible.

Buildings
1 .x file full
1 .x file full light map
1 .x file shell
1 .x file shell light map
1 .map cartography full
1 .map cartography shell

Now the full is the inside of the building and the shell is the outside if someone is wondering what that means. While the .x in both cases would work fine the models are textured using inline textures as in for each wall/plank/door/window/roof/chair/whatever there is a different texture that is applied to the model there is no single texture like a skin for a character or a weapon. Since fpscreator will only apply a single texture to a model these would not be compatible.

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Krazykris
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Posted: 28th Oct 2005 12:08
Thanks for all the helpful replys.

@ Transient

Unfortunatly, i'm not to good with FPSC at the moment..I am getting better but i would need help.

@ Conner94

Do you know how to re-animate the weapons? If i buy the pack maybe you could re-animate them for me.

@ Zone Chicken

Thanks for the info, I'm starting to understand it all abit better now

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