I use these all the time in my game, problem is, it seems dbPlayAnimationToImage doesn\\\'t wait for the animation to be fully loaded before executing. That results in getting a certain number of black screens before the animation starts. The slower the computer, the longer the black screen.
That really hurts the look of the game, I\\\'d like to be able to go from one animation to another without visual interruption, even if that means waiting a bit longer before getting the new one.
Is there a way to check if the animation is ready to to play before going on?
Jonathan