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Bug Reports / Internal Code:12002

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trogdor
21
Years of Service
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Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 28th Oct 2005 00:18
I'm testing 5.9B3 with on my code which runs fine on 5.8.
Exe made with Beta3 keeps crashing and I get an error log with

[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:12002
m_dwRuntimeErrorLineDWORD=78


What's that mean??

Thanks,
OSX Using Happy Dude
20
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 28th Oct 2005 11:16
Suppy the code and any media.

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trogdor
21
Years of Service
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Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 28th Oct 2005 18:32
I've attached source and media.

When I run the exe I usually get "Loading..." so I know its running some of my code, then crash.

if you get passed Loading, then you've solved my problem. I just hope Im not using a command thats no longer supported or has been changed...

Thanks again

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trogdor
21
Years of Service
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Joined: 15th Apr 2003
Location: Portsmouth, VA, USA
Posted: 28th Oct 2005 18:52
Loading a dbo object is what killed my code. I replaced it with a X file and it worked. it ran really slow but it worked.
Torrey
19
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 1st Nov 2005 12:32 Edited at: 1st Nov 2005 12:32
The crash happens in the Basic3D dll from DBPro. It attempts to access an area of memory that doesn't exist. Have you tried recreating your DBO file with 5.9b3 then loading it up in your game? I'm not positive, but it could be possible they made changes to its file format?


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Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 1st Nov 2005 20:40
It is definitely the dbo object causing the crash. They did change the format again from 5.8 to 5.9

David R
20
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 1st Nov 2005 21:16
That code is telling you, that whatever caused the crash is on line 78 of your code. Trust me

Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 1st Nov 2005 22:49
It was actually line 77 I think where he loaded the tree.dbo, if you replace that with make object cube the code runs fine.

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