Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Adding sound to floor segments?

Author
Message
Krazykris
19
Years of Service
User Offline
Joined: 15th Oct 2005
Location:
Posted: 28th Oct 2005 01:27
I've been trying to figure this out for a while now, Any chance of some help?

thanks

Your signature has been erased by a mod
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 28th Oct 2005 01:49
a command in the fps file called material index...

its a number 1-3 that refers to specific material types in the audio bank folder...

Krazykris
19
Years of Service
User Offline
Joined: 15th Oct 2005
Location:
Posted: 28th Oct 2005 02:42
THANKS BULLSHOCK!!

Works great now.

Your signature has been erased by a mod
Benjamin 2005
19
Years of Service
User Offline
Joined: 3rd Oct 2005
Location: The Netherlands
Posted: 28th Oct 2005 10:09
Actually, it's not 1-3, but even 1-6.

1 = outdoors floor (terrain)
2= indoors floor (corridor)
3= metal floor
4= indoors floor (small room)
5= indoors floor (large room)
6= water


This is what you have to look for in the fps:

;Segment Parts

materialindex0 = 6

If I do use FPSC to create a FPS? What's a FPS supposed to be anyway???
Krazykris
19
Years of Service
User Offline
Joined: 15th Oct 2005
Location:
Posted: 28th Oct 2005 11:56
Thanks for the extra bit of info, Benjamin...I was actually wondering what the numbers corresponded to.

Thanks

Your signature has been erased by a mod

Login to post a reply

Server time is: 2024-11-23 21:08:12
Your offset time is: 2024-11-23 21:08:12