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Work in Progress / Pirates of Port Royale Official Programmer Request

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Gil Galvanti
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Posted: 29th Oct 2005 04:18
Hey everyone,
As many of you know, Pirates of Port Royale (http://forum.thegamecreators.com/?m=forum_view&t=60051&b=8) is slowly but surely coming together, with only really the combat system, and collision, and sub-systems left to do before a demo (and by that time, the island itself should be finished), which is looking like one could possibly be out before Christmas. So, I'd like to make an official PROGRAMMER request. We are in need of programmers for the following:
-Quest Engine (built partially off of talk system).
-Combat System
-Certain things that need to be implemented to keep the FPS high enough (like low poly switch, fog, etc.)
-Collision
-Eventually (though not for demo) Crafting System


Game Info
Although many of you by now know all about PoPR and have seen proof of its existence, I will again present you with the game info and screenshots .

You play as a young man in the early 1600's, having just arrived from England to Port Royale in the Caribbean to start a new life. You've used almost all your money on the trip over, and are left with little more than enough to buy a few days at an inn. You must quickly find a way to make money and stay alive. Do whatever you want in this open-ended game, choose, eventually, from over 20 professions (such as cook, blacksmith, soldier, sailor, royal guard, weaponsmith, etc.). A newer idea (that i think was introduced by Lukas W.) that will be added to the game is the fact that you come to the Caribbean on only a small ship, and are instantly able to begin your life as a pirate should you not wish to engage in simple town life. Should you take over the ship with a willing companion? Or ride peacefully into Port Royale, where your friend awaits to guide you at the beginning of your journey. You are instantly plunged into action, decision, and the detailed world of the Caribbean. Immediately faced with a decision that will decide your fate, even if you should not become a pirate and take over the small ship, you will soon be asked what your interests are by your friend, who will then lead you on your journey to a career of your choice. Whether you wish to be a hunter, a blacksmith, a soldier in the british army (which is at war with the french), or a pirate, all will be available.

Website
http://www.popr.gwgaming.net/ (screenshots within)

Forums
http://www.freeibforums.com/forums/index.php?mforum=popr&act=idx

Requirements
-Be willing to make the engines how they are planned (ie: not come up with your own combat system to use)
-Actually be capable of programming the engines.
-Be willing to accept that Lukas and I are "in charge". (I really, really dont want to sound like a control freak, but i just dont want to have people getting upset when they dont get the same privelages or he or I makes a suggestion or wants to change something in what youve coded)

Benefits-Access to team member area of the forum
-In the credits of the game, if you even really care...
-Experience
-IF and only IF the miniscule chance of eventually selling the game for like $5 or something comes up, you'd get an even split with the team.

So, anyone want to help?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Sergey K
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Posted: 29th Oct 2005 20:41
why did u made another post for this game? i mean, there is already 2 or mabye more threads for that game.. WHY MORE?


BlueLight Online, improved version of MorningOnline
Advancement Games
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Posted: 29th Oct 2005 20:46
Gil, I'll do that. I can do the programming for you, and the save load is done that you needed, I am just changing it around and I will give you a pdf file with all the info on it.
David R
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Posted: 29th Oct 2005 20:48 Edited at: 30th Oct 2005 12:37
Sounds damn good. Definately would be interested in helping! Could you give a brief outline of how each of these systems are supposed to work (battle engine etc.)?

Lukas W
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Posted: 30th Oct 2005 00:12
Quote: " why did u made another post for this game?"

another post was made because this one is about a team request.
the other two are about the game. the first one was not "getting the attention" it was more like a thread where the team was cominicating. but now that we have our forum we talk there. the new thread was made to showcase the game.

Quote: "Could you give a brief outline of how each of these systems are suppoed to work"

if i understand the question correct then i have this answer for you, but i am sure gil can answer a little bit better than me.

each "engine" is written in separate files (talksystem_gosubs.dba) and (talksystem_functions.dba). then from the main engine we simply call a label from the talksystem_gosubs.dba, or we call a function from talksystem_functions.dba. that makes the code easier to understand, read, work with and it looks better. if that was not enough information then im sure gil have a better answer than i do. considering i have ........

Gil Galvanti
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Posted: 30th Oct 2005 04:15
@Gamedev: Yeah, thanks, i know your on the team, I'm just recruiting more .
@David R: Thanks . Well, an outline of the engines...
Crafting-(copied from game design section of PoPR forums, and BTW, this is not a high priority engine yet)
Quote: "I was thinking something more realistic, such as anyone can craft anything anywhere, but you have skill points, such as "Blacksmith" and stuff that increases, allowing you to craft things from that category. I think there should be many other crafting professions such as: Tailor, Craftsman, Carpenter, Weaponsmith, Gardener, etc., each with their own things to craft. You would get skill points in each of these skills depending on which thing you craft. Also, i dont think there should be such thing as a "failed craft", but instead low quality, with low stats. Yes, and i say there should be a lot more resources than that, in fact, i have a list here...
We would have strong, weak, and normal stat for each resource.
METALS
Iron
Aluminum
Copper
Steel
Bronze

WOODS
Pine
Oak
Willow
Fruit
Maple
Palm

VALUABLE MINERALS
Silver
Gold
Copper
Diamond

NON-METAL
Diamond
Graphite
Quartz
Limstone
Crystal
Coal
Glass
Stone

FRUIT
Peach
Apple
Banana
Pineapple
Orange
Grape

VEGETABLES
Colliflour
Brocolli
Green Beans
Carrots
Tomatoes

ORGANIC RESOURCES
Hide
Horse Hair (thread)
Meat
Bone

Now crafting could work like this. Heres an example:

You want to craft a lantern. This would be blacksmith and/or craftsman. So what do you need for a lantern? Glass, Metal, Wax, and Wicker. So, you get the glass by buying it or making it using sand, limestone, and graphite (not really the ingredients, but simplified). So you could go to the store, or you could walk to the beach, pick up some sand, or buy it (idk why you would, lol), and same with limestone and graphite. Then combine them, making glass. Now you have your glass for it. For metal you would gather the needed metal, lets say 50 units for a medium lantern, then go to a crafting thing and select medium lantern. It would then craft the metal into that shape, so you would have the empty metal lantern. So then you get wax. How, i have no idea, i guess buy it, lol, then wicker, which you could buy or i guess horse hair might work. So then you melt the wax or carve it into the candle shape, using the same method as the metal. Then combine the metal, glass, wax and wicker, making the lantern. You would also need tools for the steps, such as a fire, and a hammer to bend the metal.
"

Combat-Real time, first and third person, much like Morrowind, but guns are available.
Quest-You recieve profession related as well as side quests. Like i said, at the beginning of the game your friend asks you what you want to do, then within each of the professions, there are sort of quests, really just jobs related to the career. Take soldier for example, youd have to report for training, scout an island, protect a new settlement, etc. Then there'd be side quests given by NPC's like go buy this necklace for me, or even things like, kidnap this person for me.

Any other engines you were thinking of?

@Lukas: yup, your right about why this post is here, obviously. Yeah, if you mean the more technical aspect of it, David R, thats right .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 30th Oct 2005 19:43
/bump, and which part would you like to code, David?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
David R
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Posted: 30th Oct 2005 20:39
Anything but collision! lol So it would probably have to be quest engine thingy.

One question about the quest engine though - what will it involve (coding-wise)?

I mean, is it the logic that controls the quests and when they are completed, or is stuff like the UI for quests?

Heckno
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Posted: 30th Oct 2005 21:18
off topic, but I cant get the team forum to work......

skin query problem
Gil Galvanti
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Posted: 30th Oct 2005 21:34
Quote: "Anything but collision! lol So it would probably have to be quest engine thingy.

One question about the quest engine though - what will it involve (coding-wise)?

I mean, is it the logic that controls the quests and when they are completed, or is stuff like the UI for quests?"

Lol, good, because a new team member, hoopkid up, is going to do collision, he emailed me. The quest engine will be primarily the logic that the player will never visually see. Things like which quests are active, its objectives and if they are complete and what they are, stuff like that.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Gil Galvanti
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Posted: 30th Oct 2005 21:35
Quote: "off topic, but I cant get the team forum to work......

skin query problem "

hmm...thats wierd, because Lukas gets the same error, but I'm able to access it fine

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 30th Oct 2005 21:42
collision should be easy if you use GMANs and Lost in thoughts polygon collision code, tis what I am using for ronin, its written in three functions and is directed at the player object, look in DBP pro chat for the thread started by GMAN, first you'll need to take out all of the FPS coding

Your signature has been erased by a mod because it's larger than 600x120...
Gil Galvanti
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Posted: 30th Oct 2005 22:02
k, thanks for the tip .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 30th Oct 2005 22:04
no problem

Your signature has been erased by a mod because it's larger than 600x120...
Lukas W
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Posted: 30th Oct 2005 22:26
hey,

[off topic]
i have a new email (yup, again) this time it is: lukas @ lukasw.com (no spaces). any emails to me should now be emailed to this email

i have just bought a domain name and a host no more pop-ups, banners or any kind of ads for me wee! so i am going to re-write my website, maybe add different styles for zombie hunter, tiame, etc. so i will be busy with that for a while..
[/offtopic]

Who is on the team now? is wigget on the team, or was that only a dream? heh.

Heckno,
as Gil said, i can't access the team forum either.. i can access it when i am at work though.. well somethimes. are you using firefox? i am, and i cant access it in iexplorer either. i think gil is using aol and perhaps that browser have some crazy thing going on

Cian Rice
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Posted: 30th Oct 2005 22:44
I can acess it in Firefox.

Gil Galvanti
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Posted: 30th Oct 2005 22:57
Quote: "i have a new email (yup, again) this time it is: lukas @ lukasw.com (no spaces). any emails to me should now be emailed to this email

i have just bought a domain name and a host no more pop-ups, banners or any kind of ads for me wee! so i am going to re-write my website, maybe add different styles for zombie hunter, tiame, etc. so i will be busy with that for a while..
"

cool, I'll remember that .

Quote: "Who is on the team now? is wigget on the team, or was that only a dream? heh.
"

lol, it wasnt a dream, but he's not on the team, he offered, but he can't program, which is all we need. The team is now:
Gil-Lead Programmer/Producer/Lead Designer
Lukas-Co-producer/co-lead programmer/Web Designer
Heckno-3D Modeller
Gamedev-Programmer (save/load function)
Hoopkidup-Programmer (collision)
David R-Programmer (quest engine)

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Heckno
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Posted: 31st Oct 2005 04:56 Edited at: 31st Oct 2005 04:57
just in case any potential programers want to kinda of see where we are at....Pirates is moving forward and I may join in to help program to get a demo a little quicker..... below are some screens I took today...




Gil Galvanti
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Posted: 31st Oct 2005 05:07
looks great, but where'd the island go, also you need to replace this area with the one in the update folder, no wonder you had such a low frame rate before.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 3rd Nov 2005 09:46
team,

those of you who are not member on our team forum. join
http://www.freeibforums.com/forums/index.php?mforum=popr&act=idx

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
David R
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Posted: 3rd Nov 2005 12:51
I still can't get onto that site; still that 'skin query' error. I've tried IE and FF and they both do the same

Lukas W
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Posted: 3rd Nov 2005 13:15 Edited at: 3rd Nov 2005 14:37
same error for me... hmm.. Gil seems to be the only one able to acces it..

Gil do you think we should move to another host??

edit,
i mean, i wouldn't mind letting you borrow my forum for this game (hint hint) OR we can find another server and move the forum to that server.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Heckno
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Posted: 3rd Nov 2005 14:36
Hey I even tried getting to the boards by starting at the main page of the free forums, other forums worked but not ours...
Lukas W
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Posted: 3rd Nov 2005 14:38
that i have tried too. i think we are too cool for school.

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Gil Galvanti
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Posted: 3rd Nov 2005 15:13
@Lukas: Whichever you want, lol, or would be easiest .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Lukas W
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Posted: 3rd Nov 2005 17:29 Edited at: 3rd Nov 2005 17:31
well, what would be easiest would be to make the popr forums at this page http://forum.lukasw.com/ which i allready did heh

but, if that is bugging you or somebody else, then we can make a whole new forum on another adress. but that will just take longer

edit,
also i think that everyone will be able to access this url/page whitout getting the "skin could not query" error..

the only thing we need to do is move all the important posts from the old forum to this forum. now that will be fun

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
David R
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Posted: 3rd Nov 2005 17:31
Lukas, did you send the talk system thing? It hasn't arrived I've even checked my junk mail

Which email did you send it to?

Lukas W
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Posted: 3rd Nov 2005 17:33 Edited at: 3rd Nov 2005 17:37
*goes checking sent mails*

i sent it to: [href]lightning-studios @ hotmail.co.uk[/href] (no spaces ofcourse.. just making sure no bots will grab your email )

should i send it again (to this email)?

edit,
it sais you have read it allready (see pic)

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)

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David R
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Posted: 3rd Nov 2005 18:03
That's very odd

I definately haven't read it. Unless it marked it as read under my inbox (for some reason) and I didn't see it. I'll double check

David R
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Posted: 3rd Nov 2005 18:21
Ok, in about 5 minutes*, can you try re-sending it?

*but* this time, send it here;

bulk@lightningstudios.co.uk

(*I've made changes to my website's server, and it needs 5 mins to reconfigure)

Lukas W
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Posted: 3rd Nov 2005 18:31 Edited at: 3rd Nov 2005 18:33
sent.

edit,
i just noticed that the "read" means I have read it sorry about that

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
David R
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Posted: 3rd Nov 2005 18:42
Worked this time I've got it.

If you ever need to send any files again, then send to bulk@lightningstudios.co.uk My main hotmail doesn't seem to like attachment files for some reason.

Anyway, I've got it

Lukas W
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Posted: 3rd Nov 2005 18:46
nice. ok i will

So you think you're tough? - Zombie Hunter DBPro Beta 1 - December 2005 - Not so tough anymore, huh?
(man, this ad suck!)
Gil Galvanti
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Posted: 6th Nov 2005 06:14
New forums, http://www.freeibforums.com/forums/index.php?mforum=PiratesofPortRo&mforum=PiratesofPortRo&act=idx
Please join, especially team members.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Megaton Cat
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Posted: 7th Nov 2005 03:30
Gil Galvanti: Just curious, will you be needing any additional building models for this game?


The future is here, and I can't afford it.
Gil Galvanti
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Posted: 7th Nov 2005 03:32
@Megaton Cat: Well, I will, but I'd rather build them myself to keep a consistant style. Thanks for the offer though . If you have any other modelling skills (objects like weapons and such), then I'd be happy to have you on the team.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.

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