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Rick123
19
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Joined: 26th May 2005
Location:
Posted: 29th Oct 2005 16:14
Does milkshape convert model files into .x files that FPS Creator will take?
Evil stick
19
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Joined: 27th Mar 2005
Location:
Posted: 29th Oct 2005 16:32
If it exports to .x, then FPSC can use it.

We are all nice,except for that one who's name starts in a m and ends in erranvo.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 29th Oct 2005 16:54
Rick123,

Greetings.

Quote: "Does milkshape convert model files into .x files that FPS Creator will take?"


Yes, you can export files into the .x format with MilkShape. They are compatible with FPSC.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 30th Oct 2005 03:42
Not all direct x fromats work with FPSC creator. Animated models have to be saved in a binary compressed format, which milkshape does, but which others may not (like blender).

instinct is more valuable than intelligence.....
Rick123
19
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Joined: 26th May 2005
Location:
Posted: 30th Oct 2005 04:57
thanks
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 30th Oct 2005 08:24
Binary AND compressed?

i was having trouble when i tried compressed...

Kenjar
19
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Joined: 17th Jun 2005
Location: TGC
Posted: 4th Nov 2005 10:55
In milkshape the only Direct X Exporter that works in DarkBASIC Professional is the Direct X (JT) variant. Since FPSC is produced in DarkBASIC Professional I assume it's the same for FPSC.


Run before you can walk, always raise the stakes higher, always keep moving, because you never know who's catching up.
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Nov 2005 11:54
I think that Milkshapes animator is maybe not the best solution for animated models - CharacterFX does a great job for DBPro so I imagine it'd do the same for FPSC.

For static models, often it's a good idea just to concentrate on getting .3DS models exported, as there's lots of .3DS to .X converters around.


Van-B

Put those fiery biscuits away!

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