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FPSC Classic Models and Media / now able to select all the various german models in the editor.

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 30th Oct 2005 02:44 Edited at: 2nd Nov 2005 21:13
>>>>>>>>>final release is at the bottom<<<<<<<<<<<<<<<<<


yes as it says and that i dont have an life.
That is writing all these fpe files and making icon images yust so that you lazy buggers should be able to choose your type of german soldier before you put it in to your map.
as i noticed that if you only change the texture on the model in the editor so will it not show until you make an exe,so i wrote fpe files for all the german soldiers and officers.
so as always when i do something i share it with you all.
see screenie the zip file that only is 700 kb is in the next post.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 30th Oct 2005 02:46 Edited at: 3rd Nov 2005 18:24
<<<<< OLD DONT DOWNLOAD THIS >>>>>>>>>>

and the zip file comes here..................
put it in .........entitybank/ww2/characters
let me know if anyone finds it usefull so will i maybe also make all the allies the same in the ww2 directory?

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.

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Stickwolf
19
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Joined: 11th Sep 2005
Location: Wisconsin
Posted: 30th Oct 2005 14:05
Thanks Cliff, It's nice to be able to pick the German soldiers on the fly just by looking at their images - what a great idea!

You got my vote for the allies - It'd be nice to have them too!

Way cool!
Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 30th Oct 2005 23:28
ok iam going to trye to do it soon but are currently gaming alot and working on my game.
lets see at the end of the week.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
Evil Inside
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Posted: 31st Oct 2005 12:11
Stickwolf - You took the words right out of my mouth .

Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 31st Oct 2005 17:41
are these NEW textures for the characters?

When FPSC gets good enough, lets make a Redwall game!

BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 31st Oct 2005 19:01
ya..you should have done that...turn all the alternate textures into different entitys

Cliff 3degs network
21
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Location: Sweden
Posted: 1st Nov 2005 16:29 Edited at: 1st Nov 2005 16:29
there is a bunch of textures included iam yust simplifiing the selection process.
they are different entitys?

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
Cliff 3degs network
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Joined: 23rd May 2003
Location: Sweden
Posted: 2nd Nov 2005 21:08 Edited at: 3rd Nov 2005 18:23
<<<<<<<< FINAL RELEASE >>>>>>>>>>>>>>>>>

ok its finished now so that you can choose from all the ww2 characters in the editor and yes they are different entitys i yust forgot in the first release to rename them right in the fpe files.
i did not do the skeleton models as i dont have them in my ww2 directory that they came with the prg.
yust install this into entitybank/ww2/characters
and overwrite the old files.
and the allies now have the tommygun and not the german mp40.
let me know if you find any buggs or anything else.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.

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Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 3rd Nov 2005 18:25
didt anyone find it usefull?

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 29th Jan 2006 02:01
Cool! Thanks! It is real useful!

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Obbidiah
19
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Joined: 21st Nov 2005
Location: England
Posted: 31st Jan 2006 23:01
Nice one .......Very Useful.

No Husband was ever killed while doing the dishes !!!!!

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