I use the tool to divide the ship into 200 sections, then use random bevels, then export, then import, then divide again, and divide the bevils into beveled areas. Long process, but I like the result. It can make some wild ships! Yes, I am working on a detailed "render" version of the ships, but I still am trying to remember some things with max.
Also, I believe there is a 3ds max plugin that produces bevels or something.
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