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DarkBASIC Professional Discussion / To all those people that cant model

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pathfinder
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Posted: 24th Feb 2003 14:45
Im interested, if you could have access to a generic pack of models, what type of models would you most like to see. Would you most like to get your hands on a retro characters fully animated, soldiers, age of mythology units, guns, or maybe models for a scene?

any comments would be appreciated
Benjamin
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Posted: 24th Feb 2003 14:48
retro ones might be dangerous for the competition!

xxxpetratxxx
B. R. W
pathfinder
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Posted: 24th Feb 2003 15:09
hehe I dont think ill be handing retro ones out till after the comp.

I think an egg like model would be valid. Alot of characters were based on dizzy Then people could texture it themselves.

Rob K
Retired Moderator
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Posted: 24th Feb 2003 17:22
"To all those people that cant model"

.. buy MilkShape 3D (£12), do the CS-Girl tutorial, read Simple's mini-tutorials on RGT.

NOBODY has a forum name as stupid as Darth Shader. I do.
pathfinder
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Posted: 24th Feb 2003 19:42
very true

Still alot of people get turned off when they get to animating. Bit like when I tried to program game, animated the characters great, got them moving. The AI for monsters sucked big time

sparrow
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Posted: 24th Feb 2003 21:02
I think what most people would want to see are "generic" people packs. Like a "Fantasy Set" with some generic warriors, wizards, elves, dwarves, orcs, different townsfolk, and the like. Or a "Sci-Fi Set" with futuristic fighters, bodysuit armor-type, different kinds of aliens but all the same "race". Those kind of packs would ge eaten up like hotcakes

All you need would be basic animation:
Standing
Walking
Running
Attacking while standing still
Attacking while running
Taking Damage (flinching)
Dying

Of course you can add specific animations afterwards for special attacks or abilities, but those basic ones are generally all that's needed. Sometimes you don't even have to use all the basic ones... you may not want the townspeople to fight at all so you don't need thier attack animations... always good to have, though

As for models for a scene, once again it all depends on what you want. For a "Fantasy Set" I would go for buildings of different sizes and shapes of stone and wood, catapults, stone towers and wooden towers, weapons racks, barrels, crates, wall hangings, loose swords and arrows (to lie around the scene as if a fight just occured), dead bodies. Or for a "Sci-Fi Set" you would want extra ships of differenet shapes and sizes for humans and aliens, ruined//blasted machinery, alien eggs not hatched/hatched, different planets (ringed, ice, desert, etc), cluster of astaroids, single asteroids.

Those are just some ideas... personally I'm only interested in Fantasy/Sci-Fi so those are the ones I would be interested in. My advice would be to pick a theme, do the pack, then pick a new theme, do the pack, and repeat as neccesary. As your collection grows you can add new sets to existing sets (IE "Fantasy Set II with new models") and build your library up.
pathfinder
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Posted: 25th Feb 2003 00:19
wow thanks alot FAllen Angel I like alot of your ideas. Hmm speacial effects should be in there to ie exploding asteroids, I recon I can export it easy enough. Just need to use that brain of mine (ed - uh oh).

The only problem with totally themed packs is what if I want to add some more fantasy models? maybe Ill put a bonus section for various new models that dont fit the theme

IN addition Ill be putting in 1 skin file that shows the UV poly locations along with any additional skins.

Thanks for your ideas

sparrow
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Posted: 25th Feb 2003 00:38
Anytime... I'm full of'em

And like I was saying, if you want to add more models to the theme, just add a whole new pack, just name it "Fantasy Pack 2" or 3 or 4, etc... it'll just be an update to the theme. Noone can ever make EVERY model right off the bat.

I like the special effects idea, too. Add stuff like shooting lightning bolts, or fireballs, or laser beams, flamethrowers and the like. You could easily interchange the special effects between models. For instance, the flamethrower idea. You could use it as a flamethrower weapon on a space marine, or the breath of a fire dragon, or a spout of fire from a bursting lava bubble... so many different ways to use them

If you do that whole skin idea, I suggest you make an even more "generic model" with that one skin. Then the people can edit that skin to make thier own skin for that model. Designers like having a control over SOME of thier models, even if they are getting them free

A Fallen Angel,
Amidst Blackened Feathered Wings,
I Find Winter's Rest.
DARKGirl
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Posted: 25th Feb 2003 01:21
Well, fortunately, I have a motion capture system that I plan to use for my next big game; it will save me lots of time and make even the worst models I made shine. (I am a novice modeler, but getting better).

“I create games only to test my imagination’s limits” - MSB
sparrow
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Posted: 25th Feb 2003 01:50
What program, flux? 3DS plugin?

A Fallen Angel,
Amidst Blackened Feathered Wings,
I Find Winter's Rest.
DARKGirl
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Posted: 25th Feb 2003 05:07
Actually, that is correct. I want to see what 3d Canvas Pro can do with it, though.

“I create games only to test my imagination’s limits” - MSB
large_nostril
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Posted: 25th Feb 2003 05:12
The one type of model that I'd really like to see is a good low poly person/soldier. I can't draw a person on paper much less model it in 3D. I'm pretty much stuck to inanimate objects. So I'd like to get my hands on some great little people for a game.

If you want fresh underwear in the morning, take it off the night before.
pathfinder
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Posted: 25th Feb 2003 11:20
K animated effects and humanoid models will be in. gees I made Pacman and ghosts last night. It wasnt as easy as I thought hehe

pathfinder
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Posted: 25th Feb 2003 13:49
So far the goals for each section of the first pack are

Humanoids
SciFi ships
Retro
Special Effects
Music/Sound effects

all royalty free

Danny - humanoid FPS and scfi ships. Hes work on a few Startrek mods so it will be interesting.

Pathfinder - Retro and special effects. I might do all the textures too ... or Ill get another team member. either way its further down the line.

Russ - My lunatic mate whos on a music course using Logic Audio and fruity loops or some such thing. So thell be some really good royalty free tunes.

Dr OcCuLt
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Posted: 26th Feb 2003 00:53
Special Effects wood be a give for the gods if you can get them to look right.

--Dr 0--
NickIgoe
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Posted: 26th Feb 2003 10:29
I am trying to do something very simalar at my site if you want to check it out. All the models are low poly and royalty free. All I ask is a web address so I can download a finished game. I will also do some requests but they will be added to the site so everyone can use them.

http://www.users.globalnet.co.uk/~thane/banshee

Dark Basic Pro drove me to drink, I really should E-mail them to say thanks.
pathfinder
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Posted: 26th Feb 2003 12:31
nice

Andy Igoe
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Posted: 26th Feb 2003 15:04
Let me say where I fell Dark Matter fell down, it may hold the answers you are looking for.

The most frustrating thing I found about Dark Matter was that although there was a selection of models I found there wasn't enough from each genre to make a varied game.

I have a much larger gripe with it though in that the textures had not been designed for quick re-texturing.

The stock car for example, it came in white so it was impossible to use hue remapping to make several different base colours. It could have been a 20 second job to get 8 or so different base colours and from there decorate them - instead I have to painstakingly sit there and select the areas I want to saturate - a painful process.

As any infant will demonstrate for you, drawing is hard, but colouring in is easy - and the same applies to retexturing and making a model go 20 times further...

Animation is no biggy for model resources, I re-animate everything from dark matter not because of the quality of the original animations... well some of them made me physically unable to stop laughing, but because animation is very specific to the game design.

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
pathfinder
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Posted: 26th Feb 2003 15:51
All the models in addition to the skins, come with a white bacground with the UV polygons predrawn. Good point about the rough colouring.

Also were be providing a continous source of updated skins for each pack. We hope to also include a layered method of creating skins. IE releasing photoshop layered images for faster production.

Thanks for your comments PneumaticDryll we will take them to heart.

Were may providing the option of buying the original stand alone media (lightwave) for some people, but first we need to get some models off the ground.

pathfinder
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Posted: 26th Feb 2003 15:57
looks like Ive got a month of explosions to do

David T
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Posted: 26th Feb 2003 21:13
- Some good gun models with hands + reload animations
- Some generic animals : humans / elves / faries / other mammals

Explosions / lasers etc. are all easy - i just use crossed plains ghosted. Very fast, very effective.

Visit [url]www.lightning-systems.co.uk[/url]
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pathfinder
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Posted: 27th Feb 2003 11:25
K david mythic will be in

I managed to create a really good .x explosion last night though rock was flying all over the place

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